fix flowing water detection for assumeWalkOnWater
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@ -250,7 +250,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (up instanceof BlockLilyPad) {
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return true;
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}
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if (BlockStateInterface.isFlowing(state)) {
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if (BlockStateInterface.isFlowing(state) || block == Blocks.FLOWING_WATER) {
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// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
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return BlockStateInterface.isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
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}
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