FORCE_COMMAND_PREFIX should be exposed to the API
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2f480fcec2
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@ -0,0 +1,42 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.utils.command;
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import baritone.api.Settings;
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import java.util.UUID;
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/**
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* @author Brady
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* @since 9/26/2019
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*/
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public interface IBaritoneChatControl {
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/**
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* In certain cases chat components need to execute commands for you. For example, the paginator automatically runs
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* commands when you click the forward and back arrows to show you the previous/next page.
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* <p>
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* If the prefix is changed in the meantime, then the command will go to chat. That's no good. So here's a permanent
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* prefix that forces a command to run, regardless of the current prefix, chat/prefix control being enabled, etc.
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* <p>
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* If used right (by both developers and users), it should be impossible to expose a command accidentally to the
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* server. As a rule of thumb, if you have a clickable chat component, always use this prefix. If you're suggesting
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* a command (a component that puts text into your text box, or something else), use {@link Settings#prefix}.
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*/
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String FORCE_COMMAND_PREFIX = String.format("<<%s>>", UUID.randomUUID().toString());
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}
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@ -23,7 +23,6 @@ import baritone.api.pathing.goals.GoalBlock;
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import baritone.api.pathing.goals.GoalTwoBlocks;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Helper;
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import baritone.utils.command.BaritoneChatControl;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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@ -45,6 +44,7 @@ import java.nio.IntBuffer;
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import java.util.Collections;
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import static org.lwjgl.opengl.GL11.*;
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import static baritone.api.utils.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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public class GuiClick extends GuiScreen {
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@ -88,7 +88,7 @@ public class GuiClick extends GuiScreen {
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.setColor(TextFormatting.WHITE)
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.setClickEvent(new ClickEvent(
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ClickEvent.Action.RUN_COMMAND,
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BaritoneChatControl.FORCE_COMMAND_PREFIX + "help sel"
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FORCE_COMMAND_PREFIX + "help sel"
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));
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Helper.HELPER.logDirect(component);
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clickStart = null;
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@ -44,27 +44,15 @@ import java.net.URI;
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import java.net.URISyntaxException;
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import java.util.List;
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import java.util.Locale;
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import java.util.UUID;
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import java.util.stream.Stream;
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import static baritone.api.utils.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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public class BaritoneChatControl implements Helper, AbstractGameEventListener {
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private static final Settings settings = BaritoneAPI.getSettings();
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private final ICommandManager manager;
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/**
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* In certain cases chat components need to execute commands for you. For example, the paginator automatically runs
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* commands when you click the forward and back arrows to show you the previous/next page.
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* <p>
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* If the prefix is changed in the meantime, then the command will go to chat. That's no good. So here's a permanent
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* prefix that forces a command to run, regardless of the current prefix, chat/prefix control being enabled, etc.
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* <p>
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* If used right (by both developers and users), it should be impossible to expose a command accidentally to the
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* server. As a rule of thumb, if you have a clickable chat component, always use this prefix. If you're suggesting
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* a command (a component that puts text into your text box, or something else), use {@link Settings#prefix}.
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*/
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public static String FORCE_COMMAND_PREFIX = String.format("<<%s>>", UUID.randomUUID().toString());
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public BaritoneChatControl(IBaritone baritone) {
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this.manager = baritone.getCommandManager();
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baritone.getGameEventHandler().registerEventListener(this);
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@ -35,7 +35,7 @@ import java.util.List;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import static baritone.utils.command.BaritoneChatControl.FORCE_COMMAND_PREFIX;
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import static baritone.api.utils.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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public class HelpCommand extends Command {
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@ -41,7 +41,7 @@ import java.util.stream.Stream;
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import static baritone.api.utils.SettingsUtil.settingTypeToString;
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import static baritone.api.utils.SettingsUtil.settingValueToString;
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import static baritone.utils.command.BaritoneChatControl.FORCE_COMMAND_PREFIX;
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import static baritone.api.utils.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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public class SetCommand extends Command {
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@ -43,7 +43,7 @@ import java.util.function.BiFunction;
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import java.util.function.Function;
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import java.util.stream.Stream;
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import static baritone.utils.command.BaritoneChatControl.FORCE_COMMAND_PREFIX;
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import static baritone.api.utils.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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public class WaypointsCommand extends Command {
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