fix water fall logic
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9f156e8e27
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0bd3f9f680
@ -214,13 +214,14 @@ public interface MovementHelper extends ActionCosts, Helper {
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return true;
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return true;
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}
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}
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if (BlockStateInterface.isWater(block)) {
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if (BlockStateInterface.isWater(block)) {
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if (BlockStateInterface.isFlowing(state)) {
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return false;
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}
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Block up = BlockStateInterface.get(pos.up()).getBlock();
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Block up = BlockStateInterface.get(pos.up()).getBlock();
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if (up instanceof BlockLilyPad) {
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if (up instanceof BlockLilyPad) {
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return true;
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return true;
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}
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}
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if (BlockStateInterface.isFlowing(state)) {
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// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
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return BlockStateInterface.isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
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}
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// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
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// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
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// if assumeWalkOnWater is off, we can only walk on water if there is water above it
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// if assumeWalkOnWater is off, we can only walk on water if there is water above it
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return BlockStateInterface.isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
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return BlockStateInterface.isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
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