weird ladder bug, fixes #51
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@ -154,7 +154,7 @@ public class MovementTraverse extends Movement {
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
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BlockPos whereAmI = playerFeet();
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if (whereAmI.getY() != dest.getY() && !ladder) {
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System.out.println("Wrong Y coordinate");
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displayChatMessageRaw("Wrong Y coordinate");
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if (whereAmI.getY() < dest.getY()) {
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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}
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@ -168,6 +168,11 @@ public class MovementTraverse extends Movement {
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if (wasTheBridgeBlockAlwaysThere && !BlockStateInterface.isLiquid(playerFeet())) {
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player().setSprinting(true);
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}
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Block destDown = BlockStateInterface.get(dest.down()).getBlock();
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if (ladder && (destDown instanceof BlockVine || destDown instanceof BlockLadder)) {
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new MovementPillar(dest.down(), dest).updateState(state); // i'm sorry
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return state;
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}
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MovementHelper.moveTowards(state, positionsToBreak[0]);
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return state;
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} else {
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