walk on lilypads
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a16301b989
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1024a1df2d
@ -69,14 +69,14 @@ public interface MovementHelper extends ActionCosts, Helper {
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static boolean canWalkThrough(BlockPos pos, IBlockState state) {
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Block block = state.getBlock();
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if (block instanceof BlockLilyPad
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|| block instanceof BlockFire
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if (block instanceof BlockFire
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|| block instanceof BlockTripWire
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|| block instanceof BlockWeb
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|| block instanceof BlockEndPortal) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
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return false;
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}
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if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) {
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IBlockState up = BlockStateInterface.get(pos.up());
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if (BlockStateInterface.isFlowing(state) || up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
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return false; // Don't walk through flowing liquids
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}
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if (block instanceof BlockDoor && !Blocks.IRON_DOOR.equals(block)) {
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@ -153,7 +153,8 @@ public interface MovementHelper extends ActionCosts, Helper {
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return false;
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}
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if (BlockStateInterface.isWater(block)) {
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return BlockStateInterface.isWater(pos.up()); // You can only walk on water if there is water above it
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Block up = BlockStateInterface.get(pos.up()).getBlock();
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return BlockStateInterface.isWater(up) || up instanceof BlockLilyPad; // You can only walk on water if there is water above it
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}
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if (Blocks.MAGMA.equals(block)) {
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return false;
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