a much needed path executor overhaul
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13cfb8e369
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12b64ead5c
@ -31,7 +31,7 @@ public enum EventState {
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/**
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* Indicates that whatever movement the event is being
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* dispatched as a result of has already occured.
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* dispatched as a result of has already occurred.
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*/
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POST
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}
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@ -102,6 +102,7 @@ public abstract class Movement implements Helper, MovementHelper {
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* @return Status
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*/
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public MovementStatus update() {
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player().capabilities.allowFlying = false;
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MovementState latestState = updateState(currentState);
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if (BlockStateInterface.isLiquid(playerFeet())) {
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latestState.setInput(Input.JUMP, true);
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@ -71,11 +71,11 @@ public interface IPath extends Helper {
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*/
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Goal getGoal();
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default Tuple<Double, BlockPos> closestPathPos(double x, double y, double z) {
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default Tuple<Double, BlockPos> closestPathPos() {
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double best = -1;
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BlockPos bestPos = null;
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for (BlockPos pos : positions()) {
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double dist = Utils.distanceToCenter(pos, x, y, z);
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double dist = Utils.playerDistanceToCenter(pos);
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if (dist < best || best == -1) {
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best = dist;
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bestPos = pos;
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@ -26,7 +26,7 @@ import baritone.pathing.movement.movements.MovementFall;
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import baritone.pathing.movement.movements.MovementTraverse;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import net.minecraft.client.entity.EntityPlayerSP;
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import baritone.utils.Utils;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Tuple;
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import net.minecraft.util.math.BlockPos;
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@ -75,18 +75,11 @@ public class PathExecutor implements Helper {
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if (event.getType() == TickEvent.Type.OUT) {
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throw new IllegalStateException();
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}
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if (pathPosition >= path.length()) {
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//stop bugging me, I'm done
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//TODO Baritone.INSTANCE.behaviors.remove(this)
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return true;
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if (pathPosition >= path.length() - 1) {
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return true; // stop bugging me, I'm done
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}
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BlockPos whereShouldIBe = path.positions().get(pathPosition);
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EntityPlayerSP thePlayer = mc.player;
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BlockPos whereAmI = playerFeet();
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if (pathPosition == path.length() - 1) {
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pathPosition++;
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return true;
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}
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if (!whereShouldIBe.equals(whereAmI)) {
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//System.out.println("Should be at " + whereShouldIBe + " actually am at " + whereAmI);
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if (!Blocks.AIR.equals(BlockStateInterface.getBlock(whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
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@ -98,7 +91,7 @@ public class PathExecutor implements Helper {
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for (int j = pathPosition; j <= previousPos; j++) {
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path.movements().get(j).reset();
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}
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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clearKeys();
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return false;
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}
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}
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@ -109,39 +102,29 @@ public class PathExecutor implements Helper {
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}
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System.out.println("Double skip sundae");
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pathPosition = i - 1;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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clearKeys();
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return false;
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}
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}
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}
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}
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Tuple<Double, BlockPos> status = path.closestPathPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
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double distanceFromPath = status.getFirst();
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if (distanceFromPath > MAX_DIST_FROM_PATH) {
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Tuple<Double, BlockPos> status = path.closestPathPos();
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if (possiblyOffPath(status, MAX_DIST_FROM_PATH)) {
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ticksAway++;
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System.out.println("FAR AWAY FROM PATH FOR " + ticksAway + " TICKS. Current distance: " + distanceFromPath + ". Threshold: " + MAX_DIST_FROM_PATH);
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System.out.println("FAR AWAY FROM PATH FOR " + ticksAway + " TICKS. Current distance: " + status.getFirst() + ". Threshold: " + MAX_DIST_FROM_PATH);
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if (ticksAway > MAX_TICKS_AWAY) {
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logDebug("Too far away from path for too long, cancelling path");
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System.out.println("Too many ticks");
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pathPosition = path.length() + 3;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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failed = true;
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cancel();
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return false;
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}
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} else {
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ticksAway = 0;
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}
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if (distanceFromPath > MAX_MAX_DIST_FROM_PATH) {
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if (!(path.movements().get(pathPosition) instanceof MovementFall)) { // might be midair
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if (pathPosition == 0 || !(path.movements().get(pathPosition - 1) instanceof MovementFall)) { // might have overshot the landing
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if (possiblyOffPath(status, MAX_MAX_DIST_FROM_PATH)) { // ok, stop right away, we're way too far.
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logDebug("too far from path");
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pathPosition = path.length() + 3;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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failed = true;
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cancel();
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return false;
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}
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}
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}
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//this commented block is literally cursed.
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/*Out.log(actions.get(pathPosition));
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if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging
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@ -176,7 +159,9 @@ public class PathExecutor implements Helper {
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}*/
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long start = System.nanoTime() / 1000000L;
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for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
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if (i >= 0 && i < path.movements().size()) {
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if (i < 0 || i >= path.movements().size()) {
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continue;
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}
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Movement m = path.movements().get(i);
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HashSet<BlockPos> prevBreak = new HashSet<>(m.toBreak());
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HashSet<BlockPos> prevPlace = new HashSet<>(m.toPlace());
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@ -194,7 +179,6 @@ public class PathExecutor implements Helper {
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recalcBP = true;
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}
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}
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}
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if (recalcBP) {
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HashSet<BlockPos> newBreak = new HashSet<>();
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HashSet<BlockPos> newPlace = new HashSet<>();
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@ -221,9 +205,7 @@ public class PathExecutor implements Helper {
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for (int i = 1; i < Baritone.settings().costVerificationLookahead.get() && pathPosition + i < path.length() - 1; i++) {
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if (path.movements().get(pathPosition + i).calculateCostWithoutCaching() >= ActionCosts.COST_INF) {
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logDebug("Something has changed in the world and a future movement has become impossible. Cancelling.");
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pathPosition = path.length() + 3;
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failed = true;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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cancel();
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return true;
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}
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}
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@ -231,108 +213,98 @@ public class PathExecutor implements Helper {
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double currentCost = movement.recalculateCost();
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if (currentCost >= ActionCosts.COST_INF) {
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logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
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pathPosition = path.length() + 3;
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failed = true;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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cancel();
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return true;
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}
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if (!movement.calculatedWhileLoaded() && currentCost - currentMovementInitialCostEstimate > Baritone.settings().maxCostIncrease.get()) {
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logDebug("Original cost " + currentMovementInitialCostEstimate + " current cost " + currentCost + ". Cancelling.");
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pathPosition = path.length() + 3;
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failed = true;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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cancel();
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return true;
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}
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player().capabilities.allowFlying = false;
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MovementState.MovementStatus movementStatus = movement.update();
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if (movementStatus == UNREACHABLE || movementStatus == FAILED) {
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logDebug("Movement returns status " + movementStatus);
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pathPosition = path.length() + 3;
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failed = true;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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cancel();
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return true;
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}
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if (movementStatus == SUCCESS) {
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//System.out.println("Movement done, next path");
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pathPosition++;
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ticksOnCurrent = 0;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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clearKeys();
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onTick(event);
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return true;
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} else {
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sprintIfRequested();
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ticksOnCurrent++;
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if (ticksOnCurrent > currentMovementInitialCostEstimate + Baritone.settings().movementTimeoutTicks.get()) {
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// only fail if the total time has exceeded the initial estimate
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// only cancel if the total time has exceeded the initial estimate
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// as you break the blocks required, the remaining cost goes down, to the point where
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// ticksOnCurrent is greater than recalculateCost + 100
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// this is why we cache cost at the beginning, and don't recalculate for this comparison every tick
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logDebug("This movement has taken too long (" + ticksOnCurrent + " ticks, expected " + currentMovementInitialCostEstimate + "). Cancelling.");
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movement.cancel();
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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pathPosition = path.length() + 3;
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failed = true;
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cancel();
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return true;
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}
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}
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return false; // movement is in progress
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}
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private boolean possiblyOffPath(Tuple<Double, BlockPos> status, double leniency) {
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double distanceFromPath = status.getFirst();
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if (distanceFromPath > leniency) {
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// when we're midair in the middle of a fall, we're very far from both the beginning and the end, but we aren't actually off path
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if (path.movements().get(pathPosition) instanceof MovementFall) {
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BlockPos fallDest = path.positions().get(pathPosition + 1); // .get(pathPosition) is the block we fell off of
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if (Utils.playerFlatDistanceToCenter(fallDest) < 0.5) {
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return false;
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}
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return true;
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} else {
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return true;
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}
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} else {
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return false;
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}
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}
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private void sprintIfRequested() {
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// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
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if (!new CalculationContext().canSprint()) {
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player().setSprinting(false);
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return;
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}
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// if the movement requested sprinting, then we're done
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if (Baritone.INSTANCE.getInputOverrideHandler().isInputForcedDown(mc.gameSettings.keyBindSprint)) {
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if (!player().isSprinting()) {
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player().setSprinting(true);
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}
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return;
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}
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Movement movement = path.movements().get(pathPosition);
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if (movement instanceof MovementDescend && pathPosition < path.length() - 2) {
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BlockPos descendStart = movement.getSrc();
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BlockPos descendEnd = movement.getDest();
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BlockPos into = descendEnd.subtract(descendStart.down()).add(descendEnd);
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if (into.getY() != descendEnd.getY()) {
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throw new IllegalStateException(); // sanity check
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}
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for (int i = 0; i <= 2; i++) {
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if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(into.up(i)))) {
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// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
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Movement current = path.movements().get(pathPosition);
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if (current instanceof MovementDescend && pathPosition < path.length() - 2) {
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// (dest - src) + dest is offset 1 more in the same direction
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// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
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BlockPos into = current.getDest().subtract(current.getSrc().down()).add(current.getDest());
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for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
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if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(into.up(y)))) {
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logDebug("Sprinting would be unsafe");
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player().setSprinting(false);
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return;
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}
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}
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Movement next = path.movements().get(pathPosition + 1);
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if (next instanceof MovementDescend) {
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if (next.getDirection().equals(movement.getDirection())) {
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if (playerFeet().equals(movement.getDest())) {
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if (canSprintInto(current, next)) {
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if (playerFeet().equals(current.getDest())) {
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pathPosition++;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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}
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if (!player().isSprinting()) {
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player().setSprinting(true);
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}
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return;
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}
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}
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if (next instanceof MovementTraverse) {
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if (next.getDirection().down().equals(movement.getDirection()) && MovementHelper.canWalkOn(next.getDest().down())) {
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if (playerFeet().equals(movement.getDest())) {
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pathPosition++;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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}
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if (!player().isSprinting()) {
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player().setSprinting(true);
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}
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return;
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}
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}
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if (next instanceof MovementDiagonal && Baritone.settings().allowOvershootDiagonalDescend.get()) {
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if (playerFeet().equals(movement.getDest())) {
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pathPosition++;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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clearKeys();
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}
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if (!player().isSprinting()) {
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player().setSprinting(true);
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@ -344,6 +316,34 @@ public class PathExecutor implements Helper {
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player().setSprinting(false);
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}
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private static boolean canSprintInto(Movement current, Movement next) {
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if (next instanceof MovementDescend) {
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if (next.getDirection().equals(current.getDirection())) {
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return true;
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}
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}
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if (next instanceof MovementTraverse) {
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if (next.getDirection().down().equals(current.getDirection()) && MovementHelper.canWalkOn(next.getDest().down())) {
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return true;
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}
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}
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if (next instanceof MovementDiagonal && Baritone.settings().allowOvershootDiagonalDescend.get()) {
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return true;
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}
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return false;
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}
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private static void clearKeys() {
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// i'm just sick and tired of this snippet being everywhere lol
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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}
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private void cancel() {
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clearKeys();
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pathPosition = path.length() + 3;
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failed = true;
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}
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public int getPosition() {
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return pathPosition;
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}
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@ -35,7 +35,6 @@
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package baritone.utils;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Keyboard;
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import java.util.HashMap;
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import java.util.Map;
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@ -134,7 +133,7 @@ public final class InputOverrideHandler implements Helper {
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/**
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* The actual game {@link KeyBinding} being forced.
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*/
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private KeyBinding keyBinding;
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private final KeyBinding keyBinding;
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Input(KeyBinding keyBinding) {
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this.keyBinding = keyBinding;
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@ -19,6 +19,7 @@ package baritone.utils;
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import net.minecraft.block.BlockFire;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@ -112,6 +113,16 @@ public final class Utils {
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return Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
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}
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public static double playerDistanceToCenter(BlockPos pos) {
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EntityPlayerSP player = (new Helper() {}).player();
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return distanceToCenter(pos, player.posX, player.posY, player.posZ);
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}
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public static double playerFlatDistanceToCenter(BlockPos pos) {
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EntityPlayerSP player = (new Helper() {}).player();
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return distanceToCenter(pos, player.posX, pos.getY() + 0.5, player.posZ);
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}
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public static double degToRad(double deg) {
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return deg * DEG_TO_RAD;
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}
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