[Change] Suggested Changes
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@ -151,7 +151,7 @@ public final class Settings {
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* Blocks that Baritone will attempt to avoid (Used in avoidance)
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* Blocks that Baritone will attempt to avoid (Used in avoidance)
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*/
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*/
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public final Setting<List<Block>> blocksToAvoid = new Setting<>(new ArrayList<>(Arrays.asList(
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public final Setting<List<Block>> blocksToAvoid = new Setting<>(new ArrayList<>(Arrays.asList(
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Blocks.VINE
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// Leave Empty by Default
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)));
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)));
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/**
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/**
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@ -19,10 +19,8 @@ package baritone.utils.pathing;
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import baritone.Baritone;
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import baritone.Baritone;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.BlockUtils;
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import baritone.api.utils.IPlayerContext;
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import baritone.api.utils.IPlayerContext;
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import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -65,18 +63,12 @@ public class Avoidance {
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List<Avoidance> res = new ArrayList<>();
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List<Avoidance> res = new ArrayList<>();
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double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.value;
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double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.value;
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double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.value;
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double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.value;
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double blockCoeff = Baritone.settings().blockAvoidanceCoefficient.value;
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if (mobSpawnerCoeff != 1.0D) {
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if (mobSpawnerCoeff != 1.0D) {
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ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value)));
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ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value)));
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}
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}
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if (mobCoeff != 1.0D) {
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if (mobCoeff != 1.0D) {
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ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
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ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
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}
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}
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if (blockCoeff != 1.0D) {
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for (Block block : Baritone.settings().blocksToAvoid.value) {
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ctx.worldData().getCachedWorld().getLocationsOf(BlockUtils.blockToString(block), 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(blockPos -> res.add(new Avoidance(blockPos, blockCoeff, Baritone.settings().blockAvoidanceRadius.value)));
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}
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}
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return res;
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return res;
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}
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}
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