We should only care about real client-sided packet flow
Prior to this commit, IntegratedServer packets would be picked up by PacketEvent
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parent
380f21bb38
commit
13628789c8
@ -24,8 +24,10 @@ import io.netty.channel.Channel;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@ -42,21 +44,29 @@ public class MixinNetworkManager {
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@Shadow
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private Channel channel;
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@Shadow
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@Final
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private EnumPacketDirection direction;
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@Inject(
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method = "dispatchPacket",
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at = @At("HEAD")
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)
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private void preDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
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if (this.direction == EnumPacketDirection.CLIENTBOUND) {
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Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.PRE, inPacket));
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}
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}
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@Inject(
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method = "dispatchPacket",
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at = @At("RETURN")
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)
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private void postDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
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if (this.direction == EnumPacketDirection.CLIENTBOUND) {
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Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.POST, inPacket));
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}
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}
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@Inject(
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method = "channelRead0",
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@ -66,7 +76,8 @@ public class MixinNetworkManager {
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)
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)
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private void preProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.PRE, packet));
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if (this.direction == EnumPacketDirection.CLIENTBOUND) {
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.PRE, packet));}
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}
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@Inject(
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@ -74,7 +85,7 @@ public class MixinNetworkManager {
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at = @At("RETURN")
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)
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private void postProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
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if (this.channel.isOpen()) {
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if (this.channel.isOpen() && this.direction == EnumPacketDirection.CLIENTBOUND) {
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.POST, packet));
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}
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}
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