add a setting to play with

This commit is contained in:
Leijurv 2019-01-29 19:44:23 -08:00
parent 6a2cd9d3ba
commit 1968f47fc9
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GPG Key ID: 44A3EA646EADAC6A
2 changed files with 7 additions and 1 deletions

View File

@ -464,6 +464,12 @@ public final class Settings {
*/
public Setting<Boolean> renderCachedChunks = new Setting<>(false);
/**
* 0.0f = not visible, fully transparent
* 1.0f = fully opaque
*/
public Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
/**
* Whether or not to use the "#" command prefix
*/

View File

@ -42,7 +42,7 @@ public class MixinChunkRenderContainer {
if (Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GL14.glBlendColor(0, 0, 0, 0.5F);
GL14.glBlendColor(1, 1, 1, Baritone.settings().cachedChunksOpacity.get());
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
} else {
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);