fix yet more player references
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parent
dd08b2c825
commit
1a1686b7c3
@ -86,7 +86,7 @@ public class Rotation {
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public Rotation clamp() {
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return new Rotation(
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this.yaw,
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RotationUtils.clampPitch(this.pitch)
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clampPitch(this.pitch)
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);
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}
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@ -95,7 +95,7 @@ public class Rotation {
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*/
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public Rotation normalize() {
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return new Rotation(
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RotationUtils.normalizeYaw(this.yaw),
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normalizeYaw(this.yaw),
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this.pitch
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);
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}
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@ -105,8 +105,35 @@ public class Rotation {
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*/
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public Rotation normalizeAndClamp() {
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return new Rotation(
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RotationUtils.normalizeYaw(this.yaw),
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RotationUtils.clampPitch(this.pitch)
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normalizeYaw(this.yaw),
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clampPitch(this.pitch)
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);
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}
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/**
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* Clamps the specified pitch value between -90 and 90.
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*
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* @param pitch The input pitch
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* @return The clamped pitch
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*/
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public static float clampPitch(float pitch) {
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return Math.max(-90, Math.min(90, pitch));
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}
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/**
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* Normalizes the specified yaw value between -180 and 180.
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*
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* @param yaw The input yaw
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* @return The normalized yaw
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*/
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public static float normalizeYaw(float yaw) {
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float newYaw = yaw % 360F;
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if (newYaw < -180F) {
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newYaw += 360F;
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}
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if (newYaw >= 180F) {
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newYaw -= 360F;
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}
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return newYaw;
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}
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}
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@ -21,9 +21,7 @@ import baritone.Baritone;
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import baritone.api.pathing.movement.IMovement;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.*;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.*;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -19,12 +19,11 @@ package baritone.pathing.movement;
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import baritone.Baritone;
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import baritone.api.pathing.movement.ActionCosts;
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import baritone.api.utils.*;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.VecUtils;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.ToolSet;
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import baritone.utils.*;
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import net.minecraft.block.*;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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@ -393,7 +392,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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* @param ts previously calculated ToolSet
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*/
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static void switchToBestToolFor(IBlockState b, ToolSet ts) {
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mc.player.inventory.currentItem = ts.getBestSlot(b.getBlock());
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Helper.HELPER.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
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}
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static boolean throwaway(boolean select) {
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@ -433,10 +432,11 @@ public interface MovementHelper extends ActionCosts, Helper {
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}
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static void moveTowards(MovementState state, BlockPos pos) {
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EntityPlayerSP player = Helper.HELPER.player();
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state.setTarget(new MovementTarget(
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new Rotation(RotationUtils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
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VecUtils.getBlockPosCenter(pos),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)).getYaw(), mc.player.rotationPitch),
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new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
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false
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)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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@ -20,8 +20,8 @@ package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.RayTraceUtils;
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import baritone.api.utils.RotationUtils;
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import baritone.utils.RayTraceUtils;
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import baritone.utils.RotationUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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@ -19,13 +19,17 @@ package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.*;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.VecUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.RayTraceUtils;
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import baritone.utils.RotationUtils;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Items;
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@ -67,7 +71,7 @@ public class MovementFall extends Movement {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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if (player().posY - dest.getY() < mc.playerController.getBlockReachDistance()) {
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if (player().posY - dest.getY() < playerController().getBlockReachDistance()) {
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
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targetRotation = new Rotation(player().rotationYaw, 90.0F);
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@ -20,9 +20,9 @@ package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.RayTraceUtils;
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import baritone.utils.RayTraceUtils;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.utils.RotationUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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@ -20,7 +20,6 @@ package baritone.pathing.movement.movements;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.api.utils.VecUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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@ -28,6 +27,7 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.RotationUtils;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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@ -157,11 +157,11 @@ public class MovementPillar extends Movement {
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}
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boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
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boolean vine = fromDown.getBlock() instanceof BlockVine;
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Rotation rotation = RotationUtils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Rotation rotation = RotationUtils.calcRotationFromVec3d(player().getPositionEyes(1.0F),
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VecUtils.getBlockPosCenter(positionToPlace),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch));
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new Rotation(player().rotationYaw, player().rotationPitch));
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if (!ladder) {
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state.setTarget(new MovementState.MovementTarget(new Rotation(mc.player.rotationYaw, rotation.getPitch()), true));
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state.setTarget(new MovementState.MovementTarget(new Rotation(player().rotationYaw, rotation.getPitch()), true));
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}
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boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
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@ -26,6 +26,8 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.RayTraceUtils;
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import baritone.utils.RotationUtils;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -22,7 +22,7 @@ import baritone.api.pathing.goals.*;
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import baritone.api.process.IMineProcess;
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import baritone.api.process.PathingCommand;
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import baritone.api.process.PathingCommandType;
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import baritone.api.utils.RotationUtils;
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import baritone.utils.RotationUtils;
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import baritone.cache.CachedChunk;
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import baritone.cache.ChunkPacker;
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import baritone.cache.WorldProvider;
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@ -23,7 +23,6 @@ import baritone.api.cache.IWaypoint;
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import baritone.api.event.events.ChatEvent;
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import baritone.api.pathing.goals.*;
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import baritone.api.pathing.movement.ActionCosts;
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import baritone.api.utils.RayTraceUtils;
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import baritone.api.utils.SettingsUtil;
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import baritone.behavior.Behavior;
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import baritone.behavior.PathingBehavior;
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@ -23,6 +23,7 @@ import baritone.api.utils.Rotation;
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import net.minecraft.block.BlockSlab;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.PlayerControllerMP;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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@ -57,6 +58,13 @@ public interface Helper {
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return mc.player;
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}
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default PlayerControllerMP playerController() { // idk
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if (!mc.isCallingFromMinecraftThread()) {
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throw new IllegalStateException("h00000000");
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}
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return mc.playerController;
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}
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default WorldClient world() {
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return mc.world;
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}
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@ -15,9 +15,10 @@
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.utils;
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package baritone.utils;
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import net.minecraft.client.Minecraft;
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import baritone.api.utils.Rotation;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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@ -29,11 +30,7 @@ import java.util.Optional;
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* @author Brady
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* @since 8/25/2018
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*/
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public final class RayTraceUtils {
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/**
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* The {@link Minecraft} instance
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*/
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private static final Minecraft mc = Minecraft.getMinecraft();
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public final class RayTraceUtils implements Helper {
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private RayTraceUtils() {}
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@ -50,19 +47,20 @@ public final class RayTraceUtils {
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* @return The calculated raytrace result
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*/
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public static RayTraceResult simulateRayTrace(float yaw, float pitch) {
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EntityPlayerSP player = Helper.HELPER.player();
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RayTraceResult oldTrace = mc.objectMouseOver;
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float oldYaw = mc.player.rotationYaw;
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float oldPitch = mc.player.rotationPitch;
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float oldYaw = player.rotationYaw;
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float oldPitch = player.rotationPitch;
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mc.player.rotationYaw = yaw;
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mc.player.rotationPitch = pitch;
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player.rotationYaw = yaw;
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player.rotationPitch = pitch;
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mc.entityRenderer.getMouseOver(1.0F);
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RayTraceResult result = mc.objectMouseOver;
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mc.objectMouseOver = oldTrace;
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mc.player.rotationYaw = oldYaw;
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mc.player.rotationPitch = oldPitch;
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player.rotationYaw = oldYaw;
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player.rotationPitch = oldPitch;
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return result;
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}
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@ -76,8 +74,8 @@ public final class RayTraceUtils {
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* @return The calculated raytrace result
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*/
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public static RayTraceResult rayTraceTowards(Rotation rotation) {
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double blockReachDistance = mc.playerController.getBlockReachDistance();
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Vec3d start = mc.player.getPositionEyes(1.0F);
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double blockReachDistance = Helper.HELPER.playerController().getBlockReachDistance();
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Vec3d start = Helper.HELPER.player().getPositionEyes(1.0F);
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Vec3d direction = RotationUtils.calcVec3dFromRotation(rotation);
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Vec3d end = start.add(
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direction.x * blockReachDistance,
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@ -15,11 +15,12 @@
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.utils;
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package baritone.utils;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.VecUtils;
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import net.minecraft.block.BlockFire;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.*;
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@ -29,12 +30,7 @@ import java.util.Optional;
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* @author Brady
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* @since 9/25/2018
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*/
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public final class RotationUtils {
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/**
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* The {@link Minecraft} instance
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*/
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private static final Minecraft mc = Minecraft.getMinecraft();
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public final class RotationUtils implements Helper {
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/**
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* Constant that a degree value is multiplied by to get the equivalent radian value
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@ -60,33 +56,6 @@ public final class RotationUtils {
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private RotationUtils() {}
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/**
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* Clamps the specified pitch value between -90 and 90.
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*
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* @param pitch The input pitch
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* @return The clamped pitch
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*/
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public static float clampPitch(float pitch) {
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return Math.max(-90, Math.min(90, pitch));
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}
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/**
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* Normalizes the specified yaw value between -180 and 180.
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*
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* @param yaw The input yaw
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* @return The normalized yaw
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*/
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public static float normalizeYaw(float yaw) {
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float newYaw = yaw % 360F;
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if (newYaw < -180F) {
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newYaw += 360F;
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}
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if (newYaw >= 180F) {
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newYaw -= 360F;
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}
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return newYaw;
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}
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/**
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* Calculates the rotation from BlockPos<sub>dest</sub> to BlockPos<sub>orig</sub>
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*
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Reference in New Issue
Block a user