don't construct favored positions hashset if the coefficient renders it useless
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cd926283b3
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@ -352,7 +352,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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} else {
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timeout = Baritone.settings().planAheadTimeoutMS.<Long>get();
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}
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Optional<HashSet<Long>> favoredPositions = previous.map(IPath::positions).map(Collection::stream).map(x -> x.map(BetterBlockPos::longHash)).map(x -> x.collect(Collectors.toList())).map(HashSet::new); // <-- okay this is EPIC
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Optional<HashSet<Long>> favoredPositions;
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if (Baritone.settings().backtrackCostFavoringCoefficient.get() == 1D) {
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favoredPositions = Optional.empty();
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} else {
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favoredPositions = previous.map(IPath::positions).map(Collection::stream).map(x -> x.map(BetterBlockPos::longHash)).map(x -> x.collect(Collectors.toList())).map(HashSet::new); // <-- okay this is EPIC
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}
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try {
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IPathFinder pf = new AStarPathFinder(start, goal, favoredPositions);
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return pf.calculate(timeout);
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