that specific continuation indent

This commit is contained in:
Logan Darklock 2019-09-06 17:45:34 -07:00
parent c54dcdba24
commit 240af75ff7
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GPG Key ID: B8C37CEDE1AC60EA

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@ -25,11 +25,7 @@ import baritone.api.pathing.goals.GoalGetToBlock;
import baritone.api.process.IBuilderProcess; import baritone.api.process.IBuilderProcess;
import baritone.api.process.PathingCommand; import baritone.api.process.PathingCommand;
import baritone.api.process.PathingCommandType; import baritone.api.process.PathingCommandType;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.*;
import baritone.api.utils.ISchematic;
import baritone.api.utils.RayTraceUtils;
import baritone.api.utils.Rotation;
import baritone.api.utils.RotationUtils;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
@ -52,20 +48,12 @@ import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.Tuple; import net.minecraft.util.Tuple;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import java.io.File; import java.io.File;
import java.io.FileInputStream; import java.io.FileInputStream;
import java.io.IOException; import java.io.IOException;
import java.util.ArrayList; import java.util.*;
import java.util.HashSet;
import java.util.List;
import java.util.Optional;
import java.util.OptionalInt;
import static baritone.api.pathing.movement.ActionCosts.COST_INF; import static baritone.api.pathing.movement.ActionCosts.COST_INF;
@ -289,14 +277,14 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
ctx.player().rotationYaw = rot.getYaw(); ctx.player().rotationYaw = rot.getYaw();
ctx.player().rotationPitch = rot.getPitch(); ctx.player().rotationPitch = rot.getPitch();
IBlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement( IBlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(
ctx.world(), ctx.world(),
result.getBlockPos().offset(result.sideHit), result.getBlockPos().offset(result.sideHit),
result.sideHit, result.sideHit,
(float) result.hitVec.x - result.getBlockPos().getX(), // as in PlayerControllerMP (float) result.hitVec.x - result.getBlockPos().getX(), // as in PlayerControllerMP
(float) result.hitVec.y - result.getBlockPos().getY(), (float) result.hitVec.y - result.getBlockPos().getY(),
(float) result.hitVec.z - result.getBlockPos().getZ(), (float) result.hitVec.z - result.getBlockPos().getZ(),
stack.getItem().getMetadata(stack.getMetadata()), stack.getItem().getMetadata(stack.getMetadata()),
ctx.player() ctx.player()
); );
ctx.player().rotationYaw = originalYaw; ctx.player().rotationYaw = originalYaw;
ctx.player().rotationPitch = originalPitch; ctx.player().rotationPitch = originalPitch;