fixed crucial bug that prevented you from falling all the way to bedrock
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@ -223,7 +223,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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// let's see how far we can fall
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for (int fallHeight = 3; true; fallHeight++) {
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BlockPos onto = dest.down(fallHeight);
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if (onto.getY() <= 0) {
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if (onto.getY() < 0) {
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break;
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}
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IBlockState ontoBlock = BlockStateInterface.get(onto);
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