solidarity
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@ -191,13 +191,8 @@ public class MovementParkour extends Movement {
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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switch (state.getStatus()) {
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case WAITING:
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state.setStatus(MovementState.MovementStatus.RUNNING);
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case RUNNING:
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break;
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default:
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return state;
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if (state.getStatus() != MovementState.MovementStatus.RUNNING) {
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return state;
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}
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if (dist >= 4) {
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state.setInput(InputOverrideHandler.Input.SPRINT, true);
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