overhaul and fixes to cost calculation

This commit is contained in:
Leijurv 2018-12-04 14:38:08 -08:00
parent 16aee33bdf
commit 2bd81b08c2
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GPG Key ID: 44A3EA646EADAC6A
9 changed files with 95 additions and 91 deletions

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@ -53,6 +53,8 @@ public class CalculationContext {
private final boolean canSprint;
private final double placeBlockCost;
private final boolean allowBreak;
private final boolean allowParkour;
private final boolean allowParkourPlace;
private final int maxFallHeightNoWater;
private final int maxFallHeightBucket;
private final double waterWalkSpeed;
@ -76,6 +78,8 @@ public class CalculationContext {
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
this.allowBreak = Baritone.settings().allowBreak.get();
this.allowParkour = Baritone.settings().allowParkour.get();
this.allowParkourPlace = Baritone.settings().allowParkourPlace.get();
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
int depth = EnchantmentHelper.getDepthStriderModifier(player);
@ -173,6 +177,14 @@ public class CalculationContext {
return allowBreak;
}
public boolean allowParkour() {
return allowParkour;
}
public boolean allowParkourPlace() {
return allowParkourPlace;
}
public int maxFallHeightNoWater() {
return maxFallHeightNoWater;
}

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@ -127,9 +127,9 @@ public interface MovementHelper extends ActionCosts, Helper {
* not including water, and not including ladders or vines or cobwebs (they slow us down)
*
* @param context Calculation context to provide block state lookup
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @return Whether or not the block at the specified position
*/
static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
@ -247,12 +247,11 @@ public interface MovementHelper extends ActionCosts, Helper {
* through? Includes water because we know that we automatically jump on
* water
*
* @param bsi Block state provider
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param bsi Block state provider
* @param x The block's x position
* @param y The block's y position
* @param z The block's z position
* @param state The state of the block at the specified location
*
* @return Whether or not the specified block can be walked on
*/
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
@ -378,7 +377,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* AutoTool for a specific block
*
* @param ctx The player context
* @param b the blockstate to mine
* @param b the blockstate to mine
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
@ -388,8 +387,8 @@ public interface MovementHelper extends ActionCosts, Helper {
* AutoTool for a specific block with precomputed ToolSet data
*
* @param ctx The player context
* @param b the blockstate to mine
* @param ts previously calculated ToolSet
* @param b the blockstate to mine
* @param ts previously calculated ToolSet
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());

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@ -57,18 +57,7 @@ public class MovementAscend extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState srcDown = context.get(x, y - 1, z);
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
return COST_INF;
}
// we can jump from soul sand, but not from a bottom slab
boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
IBlockState toPlace = context.get(destX, y, destZ);
boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
}
boolean hasToPlace = false;
if (!MovementHelper.canWalkOn(context.bsi(), destX, y, destZ, toPlace)) {
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
@ -95,8 +84,8 @@ public class MovementAscend extends Movement {
return COST_INF;
}
}
IBlockState srcUp2 = null;
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !((srcUp2 = context.get(x, y + 2, z)).getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
// HOWEVER, we assume that we're standing in the start position
// that means that src and src.up(1) are both air
// maybe they aren't now, but they will be by the time this starts
@ -114,6 +103,16 @@ public class MovementAscend extends Movement {
// it's possible srcUp is AIR from the start, and srcUp2 is falling
// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
}
IBlockState srcDown = context.get(x, y - 1, z);
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
return COST_INF;
}
// we can jump from soul sand, but not from a bottom slab
boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
}
double walk;
if (jumpingToBottomSlab) {
if (jumpingFromBottomSlab) {
@ -136,10 +135,9 @@ public class MovementAscend extends Movement {
if (hasToPlace) {
totalCost += context.placeBlockCost();
}
if (srcUp2 == null) {
srcUp2 = context.get(x, y + 2, z);
}
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false); // TODO MAKE ABSOLUTELY SURE we don't need includeFalling here, from the falling check above
// start with srcUp2 since we already have its state
// includeFalling isn't needed because of the falling check above -- if srcUp3 is falling we will have already exited with COST_INF if we'd actually have to break it
totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false);
if (totalCost >= COST_INF) {
return COST_INF;
}

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@ -63,11 +63,6 @@ public class MovementDescend extends Movement {
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
}
double totalCost = 0;
IBlockState destDown = context.get(destX, y - 1, destZ);
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
@ -83,6 +78,11 @@ public class MovementDescend extends Movement {
return;
}
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
}
// A
//SA
// A
@ -107,7 +107,7 @@ public class MovementDescend extends Movement {
double walk = WALK_OFF_BLOCK_COST;
if (fromDown == Blocks.SOUL_SAND) {
// use this ratio to apply the soul sand speed penalty to our 0.8 block distance
walk = WALK_ONE_OVER_SOUL_SAND_COST;
walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
}
totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
res.x = destX;

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@ -58,10 +58,6 @@ public class MovementDiagonal extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return COST_INF;
}
IBlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) {
return COST_INF;
@ -75,6 +71,10 @@ public class MovementDiagonal extends Movement {
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return COST_INF;
}
if (fromDown == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}

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@ -51,14 +51,13 @@ public class MovementDownward extends Movement {
if (!MovementHelper.canWalkOn(context.bsi(), x, y - 2, z)) {
return COST_INF;
}
IBlockState d = context.get(x, y - 1, z);
Block td = d.getBlock();
boolean ladder = td == Blocks.LADDER || td == Blocks.VINE;
if (ladder) {
IBlockState down = context.get(x, y - 1, z);
Block downBlock = down.getBlock();
if (downBlock == Blocks.LADDER || downBlock == Blocks.VINE) {
return LADDER_DOWN_ONE_COST;
} else {
// we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement
return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, d, false);
return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, down, false);
}
}

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@ -17,7 +17,6 @@
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos;
@ -30,7 +29,6 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;
@ -65,24 +63,22 @@ public class MovementParkour extends Movement {
}
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
if (!Baritone.settings().allowParkour.get()) {
return;
}
IBlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
return;
}
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
if (!context.allowParkour()) {
return;
}
int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
if (!MovementHelper.fullyPassable(context, x + xDiff, y, z + zDiff)) {
// most common case at the top -- the adjacent block isn't air
return;
}
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
// second most common case -- we could just traverse not parkour
return;
}
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
return;
}
if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) {
@ -94,6 +90,10 @@ public class MovementParkour extends Movement {
if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
return;
}
IBlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
return;
}
int maxJump;
if (standingOn.getBlock() == Blocks.SOUL_SAND) {
maxJump = 2; // 1 block gap
@ -122,20 +122,16 @@ public class MovementParkour extends Movement {
if (maxJump != 4) {
return;
}
if (!Baritone.settings().allowParkourPlace.get()) {
return;
}
if (!Baritone.settings().allowPlace.get()) {
Helper.HELPER.logDirect("allowParkourPlace enabled but allowPlace disabled?");
if (!context.allowParkourPlace()) {
return;
}
int destX = x + 4 * xDiff;
int destZ = z + 4 * zDiff;
IBlockState toPlace = context.get(destX, y - 1, destZ);
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
return;
}
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace, context.world())) {
IBlockState toReplace = context.get(destX, y - 1, destZ);
if (toReplace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toReplace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.world())) {
return;
}
for (int i = 0; i < 5; i++) {

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@ -47,33 +47,36 @@ public class MovementPillar extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z) {
Block fromDown = context.get(x, y, z).getBlock();
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
IBlockState fromDownDown = context.get(x, y - 1, z);
Block from = context.get(x, y, z).getBlock();
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
IBlockState fromDown = context.get(x, y - 1, z);
if (!ladder) {
if (fromDownDown.getBlock() instanceof BlockLadder || fromDownDown.getBlock() instanceof BlockVine) {
return COST_INF;
if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
}
if (fromDownDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDownDown.getBlock()).isDouble() && fromDownDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
if (fromDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDown.getBlock()).isDouble() && fromDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
return COST_INF; // can't pillar up from a bottom slab onto a non ladder
}
}
if (fromDown instanceof BlockVine && !hasAgainst(context, x, y, z)) {
if (from instanceof BlockVine && !hasAgainst(context, x, y, z)) { // TODO this vine can't be climbed, but we could place a pillar still since vines are replacable, no? perhaps the pillar jump would be impossible because of the slowdown actually.
return COST_INF;
}
IBlockState toBreak = context.get(x, y + 2, z);
Block toBreakBlock = toBreak.getBlock();
if (toBreakBlock instanceof BlockFenceGate) {
if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
return COST_INF;
}
Block srcUp = null;
if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(fromDown)) {
if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(from)) { // TODO should this also be allowed if toBreakBlock is air?
srcUp = context.get(x, y + 1, z).getBlock();
if (MovementHelper.isWater(srcUp)) {
return LADDER_UP_ONE_COST;
return LADDER_UP_ONE_COST; // allow ascending pillars of water, but only if we're already in one
}
}
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) {
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
return COST_INF;
}
if (from instanceof BlockLiquid || fromDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
return COST_INF;
}
double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true);
@ -81,10 +84,10 @@ public class MovementPillar extends Movement {
return COST_INF;
}
if (hardness != 0) {
if (toBreakBlock instanceof BlockLadder || toBreakBlock instanceof BlockVine) {
if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
} else {
IBlockState check = context.get(x, y + 3, z);
IBlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
if (check.getBlock() instanceof BlockFalling) {
// see MovementAscend's identical check for breaking a falling block above our head
if (srcUp == null) {
@ -103,9 +106,6 @@ public class MovementPillar extends Movement {
//}
}
}
if (fromDown instanceof BlockLiquid || fromDownDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
return COST_INF;
}
if (ladder) {
return LADDER_UP_ONE_COST + hardness * 5;
} else {

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@ -80,11 +80,11 @@ public class MovementTraverse extends Movement {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
}
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true);
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
if (hardness1 >= COST_INF) {
return COST_INF;
}
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
if (hardness1 == 0 && hardness2 == 0) {
if (!water && context.canSprint()) {
// If there's nothing in the way, and this isn't water, and we aren't sneak placing
@ -106,39 +106,39 @@ public class MovementTraverse extends Movement {
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.world())) {
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
return COST_INF;
}
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
return COST_INF;
}
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb0, false);
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
if (hardness1 >= COST_INF) {
return COST_INF;
}
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true);
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST;
for (int i = 0; i < 4; i++) {
int againstX = destX + HORIZONTALS[i].getXOffset();
int againstZ = destZ + HORIZONTALS[i].getZOffset();
if (againstX == x && againstZ == z) {
if (againstX == x && againstZ == z) { // this would be a backplace
continue;
}
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) {
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { // found a side place option
return WC + context.placeBlockCost() + hardness1 + hardness2;
}
}
// now that we've checked all possible directions to side place, we actually need to backplace
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
return COST_INF; // can't sneak and backplace against soul sand or half slabs =/
}
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
return COST_INF; // this is obviously impossible
}
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are sneak backplacing, we are sneaking lol
return WC + context.placeBlockCost() + hardness1 + hardness2;
}
return COST_INF;
// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
}
}