overhaul and fixes to cost calculation
This commit is contained in:
parent
16aee33bdf
commit
2bd81b08c2
@ -53,6 +53,8 @@ public class CalculationContext {
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private final boolean canSprint;
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private final double placeBlockCost;
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private final boolean allowBreak;
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private final boolean allowParkour;
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private final boolean allowParkourPlace;
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private final int maxFallHeightNoWater;
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private final int maxFallHeightBucket;
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private final double waterWalkSpeed;
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@ -76,6 +78,8 @@ public class CalculationContext {
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this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
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this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
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this.allowBreak = Baritone.settings().allowBreak.get();
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this.allowParkour = Baritone.settings().allowParkour.get();
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this.allowParkourPlace = Baritone.settings().allowParkourPlace.get();
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this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.get();
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this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.get();
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int depth = EnchantmentHelper.getDepthStriderModifier(player);
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@ -173,6 +177,14 @@ public class CalculationContext {
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return allowBreak;
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}
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public boolean allowParkour() {
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return allowParkour;
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}
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public boolean allowParkourPlace() {
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return allowParkourPlace;
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}
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public int maxFallHeightNoWater() {
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return maxFallHeightNoWater;
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}
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@ -127,9 +127,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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* not including water, and not including ladders or vines or cobwebs (they slow us down)
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*
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* @param context Calculation context to provide block state lookup
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @return Whether or not the block at the specified position
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*/
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static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
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@ -247,12 +247,11 @@ public interface MovementHelper extends ActionCosts, Helper {
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* through? Includes water because we know that we automatically jump on
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* water
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*
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* @param bsi Block state provider
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @param bsi Block state provider
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @param state The state of the block at the specified location
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*
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* @return Whether or not the specified block can be walked on
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*/
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static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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@ -378,7 +377,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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* AutoTool for a specific block
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*
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* @param ctx The player context
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* @param b the blockstate to mine
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* @param b the blockstate to mine
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*/
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
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switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
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@ -388,8 +387,8 @@ public interface MovementHelper extends ActionCosts, Helper {
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* AutoTool for a specific block with precomputed ToolSet data
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*
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* @param ctx The player context
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* @param b the blockstate to mine
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* @param ts previously calculated ToolSet
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* @param b the blockstate to mine
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* @param ts previously calculated ToolSet
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*/
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
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@ -57,18 +57,7 @@ public class MovementAscend extends Movement {
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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IBlockState srcDown = context.get(x, y - 1, z);
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if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
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return COST_INF;
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}
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// we can jump from soul sand, but not from a bottom slab
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boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
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IBlockState toPlace = context.get(destX, y, destZ);
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boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
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if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
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return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
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}
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boolean hasToPlace = false;
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if (!MovementHelper.canWalkOn(context.bsi(), destX, y, destZ, toPlace)) {
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if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
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@ -95,8 +84,8 @@ public class MovementAscend extends Movement {
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return COST_INF;
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}
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}
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IBlockState srcUp2 = null;
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if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !((srcUp2 = context.get(x, y + 2, z)).getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
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IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
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if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
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// HOWEVER, we assume that we're standing in the start position
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// that means that src and src.up(1) are both air
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// maybe they aren't now, but they will be by the time this starts
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@ -114,6 +103,16 @@ public class MovementAscend extends Movement {
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// it's possible srcUp is AIR from the start, and srcUp2 is falling
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// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
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}
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IBlockState srcDown = context.get(x, y - 1, z);
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if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
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return COST_INF;
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}
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// we can jump from soul sand, but not from a bottom slab
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boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
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boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
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if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
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return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
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}
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double walk;
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if (jumpingToBottomSlab) {
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if (jumpingFromBottomSlab) {
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@ -136,10 +135,9 @@ public class MovementAscend extends Movement {
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if (hasToPlace) {
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totalCost += context.placeBlockCost();
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}
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if (srcUp2 == null) {
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srcUp2 = context.get(x, y + 2, z);
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}
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totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false); // TODO MAKE ABSOLUTELY SURE we don't need includeFalling here, from the falling check above
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// start with srcUp2 since we already have its state
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// includeFalling isn't needed because of the falling check above -- if srcUp3 is falling we will have already exited with COST_INF if we'd actually have to break it
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totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, srcUp2, false);
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if (totalCost >= COST_INF) {
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return COST_INF;
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}
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@ -63,11 +63,6 @@ public class MovementDescend extends Movement {
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}
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public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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return;
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}
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double totalCost = 0;
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IBlockState destDown = context.get(destX, y - 1, destZ);
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totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
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@ -83,6 +78,11 @@ public class MovementDescend extends Movement {
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return;
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}
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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return;
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}
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// A
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//SA
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// A
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@ -107,7 +107,7 @@ public class MovementDescend extends Movement {
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double walk = WALK_OFF_BLOCK_COST;
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if (fromDown == Blocks.SOUL_SAND) {
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// use this ratio to apply the soul sand speed penalty to our 0.8 block distance
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walk = WALK_ONE_OVER_SOUL_SAND_COST;
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walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
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}
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totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
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res.x = destX;
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@ -58,10 +58,6 @@ public class MovementDiagonal extends Movement {
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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return COST_INF;
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}
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IBlockState destInto = context.get(destX, y, destZ);
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if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) {
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return COST_INF;
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@ -75,6 +71,10 @@ public class MovementDiagonal extends Movement {
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if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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return COST_INF;
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}
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if (fromDown == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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@ -51,14 +51,13 @@ public class MovementDownward extends Movement {
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if (!MovementHelper.canWalkOn(context.bsi(), x, y - 2, z)) {
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return COST_INF;
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}
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IBlockState d = context.get(x, y - 1, z);
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Block td = d.getBlock();
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boolean ladder = td == Blocks.LADDER || td == Blocks.VINE;
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if (ladder) {
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IBlockState down = context.get(x, y - 1, z);
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Block downBlock = down.getBlock();
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if (downBlock == Blocks.LADDER || downBlock == Blocks.VINE) {
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return LADDER_DOWN_ONE_COST;
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} else {
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// we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement
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return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, d, false);
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return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, x, y - 1, z, down, false);
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}
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}
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@ -17,7 +17,6 @@
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.IBaritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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@ -30,7 +29,6 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockStairs;
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@ -65,24 +63,22 @@ public class MovementParkour extends Movement {
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}
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public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
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if (!Baritone.settings().allowParkour.get()) {
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return;
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}
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IBlockState standingOn = context.get(x, y - 1, z);
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
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return;
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}
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int xDiff = dir.getXOffset();
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int zDiff = dir.getZOffset();
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IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
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if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
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return;
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}
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if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
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if (!context.allowParkour()) {
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return;
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}
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int xDiff = dir.getXOffset();
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int zDiff = dir.getZOffset();
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if (!MovementHelper.fullyPassable(context, x + xDiff, y, z + zDiff)) {
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// most common case at the top -- the adjacent block isn't air
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return;
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}
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IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
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if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
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// second most common case -- we could just traverse not parkour
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return;
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}
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if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
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return;
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}
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if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) {
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@ -94,6 +90,10 @@ public class MovementParkour extends Movement {
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if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
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return;
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}
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IBlockState standingOn = context.get(x, y - 1, z);
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
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return;
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}
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int maxJump;
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if (standingOn.getBlock() == Blocks.SOUL_SAND) {
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maxJump = 2; // 1 block gap
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@ -122,20 +122,16 @@ public class MovementParkour extends Movement {
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if (maxJump != 4) {
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return;
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}
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if (!Baritone.settings().allowParkourPlace.get()) {
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return;
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}
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if (!Baritone.settings().allowPlace.get()) {
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Helper.HELPER.logDirect("allowParkourPlace enabled but allowPlace disabled?");
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if (!context.allowParkourPlace()) {
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return;
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}
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int destX = x + 4 * xDiff;
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int destZ = z + 4 * zDiff;
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IBlockState toPlace = context.get(destX, y - 1, destZ);
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if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
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return;
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}
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if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace, context.world())) {
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IBlockState toReplace = context.get(destX, y - 1, destZ);
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if (toReplace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toReplace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.world())) {
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return;
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}
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for (int i = 0; i < 5; i++) {
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@ -47,33 +47,36 @@ public class MovementPillar extends Movement {
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}
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public static double cost(CalculationContext context, int x, int y, int z) {
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Block fromDown = context.get(x, y, z).getBlock();
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boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
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IBlockState fromDownDown = context.get(x, y - 1, z);
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Block from = context.get(x, y, z).getBlock();
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boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
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IBlockState fromDown = context.get(x, y - 1, z);
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if (!ladder) {
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if (fromDownDown.getBlock() instanceof BlockLadder || fromDownDown.getBlock() instanceof BlockVine) {
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return COST_INF;
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if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
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return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
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}
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if (fromDownDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDownDown.getBlock()).isDouble() && fromDownDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
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if (fromDown.getBlock() instanceof BlockSlab && !((BlockSlab) fromDown.getBlock()).isDouble() && fromDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
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return COST_INF; // can't pillar up from a bottom slab onto a non ladder
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}
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}
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if (fromDown instanceof BlockVine && !hasAgainst(context, x, y, z)) {
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if (from instanceof BlockVine && !hasAgainst(context, x, y, z)) { // TODO this vine can't be climbed, but we could place a pillar still since vines are replacable, no? perhaps the pillar jump would be impossible because of the slowdown actually.
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return COST_INF;
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}
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IBlockState toBreak = context.get(x, y + 2, z);
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Block toBreakBlock = toBreak.getBlock();
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if (toBreakBlock instanceof BlockFenceGate) {
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if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
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return COST_INF;
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}
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Block srcUp = null;
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if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(fromDown)) {
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if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(from)) { // TODO should this also be allowed if toBreakBlock is air?
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srcUp = context.get(x, y + 1, z).getBlock();
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if (MovementHelper.isWater(srcUp)) {
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return LADDER_UP_ONE_COST;
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return LADDER_UP_ONE_COST; // allow ascending pillars of water, but only if we're already in one
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}
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}
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if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) {
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if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
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return COST_INF;
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}
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if (from instanceof BlockLiquid || fromDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
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return COST_INF;
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}
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double hardness = MovementHelper.getMiningDurationTicks(context, x, y + 2, z, toBreak, true);
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@ -81,10 +84,10 @@ public class MovementPillar extends Movement {
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return COST_INF;
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}
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if (hardness != 0) {
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if (toBreakBlock instanceof BlockLadder || toBreakBlock instanceof BlockVine) {
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if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
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hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
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} else {
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IBlockState check = context.get(x, y + 3, z);
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IBlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
|
||||
if (check.getBlock() instanceof BlockFalling) {
|
||||
// see MovementAscend's identical check for breaking a falling block above our head
|
||||
if (srcUp == null) {
|
||||
@ -103,9 +106,6 @@ public class MovementPillar extends Movement {
|
||||
//}
|
||||
}
|
||||
}
|
||||
if (fromDown instanceof BlockLiquid || fromDownDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
|
||||
return COST_INF;
|
||||
}
|
||||
if (ladder) {
|
||||
return LADDER_UP_ONE_COST + hardness * 5;
|
||||
} else {
|
||||
|
@ -80,11 +80,11 @@ public class MovementTraverse extends Movement {
|
||||
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
}
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true);
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
|
||||
if (hardness1 >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
|
||||
if (hardness1 == 0 && hardness2 == 0) {
|
||||
if (!water && context.canSprint()) {
|
||||
// If there's nothing in the way, and this isn't water, and we aren't sneak placing
|
||||
@ -106,39 +106,39 @@ public class MovementTraverse extends Movement {
|
||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.world())) {
|
||||
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
|
||||
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
|
||||
// this happens when assume walk on water is true and this is a traverse in water, which isn't allowed
|
||||
return COST_INF;
|
||||
}
|
||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb0, false);
|
||||
double hardness1 = MovementHelper.getMiningDurationTicks(context, destX, y, destZ, pb1, false);
|
||||
if (hardness1 >= COST_INF) {
|
||||
return COST_INF;
|
||||
}
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb1, true);
|
||||
|
||||
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
|
||||
double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int againstX = destX + HORIZONTALS[i].getXOffset();
|
||||
int againstZ = destZ + HORIZONTALS[i].getZOffset();
|
||||
if (againstX == x && againstZ == z) {
|
||||
if (againstX == x && againstZ == z) { // this would be a backplace
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) {
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { // found a side place option
|
||||
return WC + context.placeBlockCost() + hardness1 + hardness2;
|
||||
}
|
||||
}
|
||||
// now that we've checked all possible directions to side place, we actually need to backplace
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs =/
|
||||
}
|
||||
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
|
||||
return COST_INF; // this is obviously impossible
|
||||
}
|
||||
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
|
||||
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are sneak backplacing, we are sneaking lol
|
||||
return WC + context.placeBlockCost() + hardness1 + hardness2;
|
||||
}
|
||||
return COST_INF;
|
||||
// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user