All around minor cleanups to movement classes
This commit is contained in:
parent
85cf5322f9
commit
32a0f4eaac
@ -33,6 +33,7 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import static baritone.utils.InputOverrideHandler.Input;
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@ -268,15 +269,15 @@ public abstract class Movement implements Helper, MovementHelper {
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return state;
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}
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public ArrayList<BlockPos> toBreakCached = null;
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public ArrayList<BlockPos> toPlaceCached = null;
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public ArrayList<BlockPos> toWalkIntoCached = null;
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public List<BlockPos> toBreakCached = null;
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public List<BlockPos> toPlaceCached = null;
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public List<BlockPos> toWalkIntoCached = null;
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public ArrayList<BlockPos> toBreak() {
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public List<BlockPos> toBreak() {
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if (toBreakCached != null) {
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return toBreakCached;
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}
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ArrayList<BlockPos> result = new ArrayList<>();
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List<BlockPos> result = new ArrayList<>();
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for (BlockPos positionToBreak : positionsToBreak) {
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if (!MovementHelper.canWalkThrough(positionToBreak)) {
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result.add(positionToBreak);
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@ -286,11 +287,11 @@ public abstract class Movement implements Helper, MovementHelper {
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return result;
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}
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public ArrayList<BlockPos> toPlace() {
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public List<BlockPos> toPlace() {
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if (toPlaceCached != null) {
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return toPlaceCached;
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}
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ArrayList<BlockPos> result = new ArrayList<>();
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List<BlockPos> result = new ArrayList<>();
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for (BlockPos positionToBreak : positionsToPlace) {
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if (!MovementHelper.canWalkOn(positionToBreak)) {
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result.add(positionToBreak);
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@ -300,7 +301,7 @@ public abstract class Movement implements Helper, MovementHelper {
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return result;
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}
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public ArrayList<BlockPos> toWalkInto() { // overridden by movementdiagonal
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public List<BlockPos> toWalkInto() { // overridden by movementdiagonal
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if (toWalkIntoCached == null) {
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toWalkIntoCached = new ArrayList<>();
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}
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@ -130,9 +130,9 @@ public class MovementAscend extends Movement {
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default:
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return state;
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}
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementStatus.SUCCESS);
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return state;
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return state.setStatus(MovementStatus.SUCCESS);
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}
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if (!MovementHelper.canWalkOn(positionsToPlace[0])) {
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@ -146,17 +146,21 @@ public class MovementAscend extends Movement {
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double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), anAgainst) && LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionsToPlace[0])) {
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ticksWithoutPlacement++;
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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if (player().isSneaking()) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
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if (Objects.equals(selectedBlock, anAgainst) && selectedBlock.offset(side).equals(positionsToPlace[0])) {
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ticksWithoutPlacement++;
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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if (player().isSneaking()) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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if (ticksWithoutPlacement > 20) {
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// After 20 ticks without placement, we might be standing in the way, move back
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
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}
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}
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if (ticksWithoutPlacement > 20) {
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);//we might be standing in the way, move back
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}
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}
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System.out.println("Trying to look at " + anAgainst + ", actually looking at" + LookBehaviorUtils.getSelectedBlock());
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System.out.println("Trying to look at " + anAgainst + ", actually looking at" + selectedBlock);
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});
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return state;
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}
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}
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@ -165,28 +169,22 @@ public class MovementAscend extends Movement {
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MovementHelper.moveTowards(state, dest);
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if (headBonkClear()) {
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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return state;
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return state.setInput(InputOverrideHandler.Input.JUMP, true);
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}
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int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
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int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
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double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - player().posZ);
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double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - player().posZ);
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//System.out.println(flatDistToNext + " " + sideDist);
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if (flatDistToNext > 1.2) {
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// System.out.println(flatDistToNext + " " + sideDist);
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if (flatDistToNext > 1.2 || sideDist > 0.2) {
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return state;
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}
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if (sideDist > 0.2) {
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return state;
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}
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//once we are pointing the right way and moving, start jumping
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//this is slightly more efficient because otherwise we might start jumping before moving, and fall down without moving onto the block we want to jump onto
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//also wait until we are close enough, because we might jump and hit our head on an adjacent block
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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return state;
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// Once we are pointing the right way and moving, start jumping
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// This is slightly more efficient because otherwise we might start jumping before moving, and fall down without moving onto the block we want to jump onto
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// Also wait until we are close enough, because we might jump and hit our head on an adjacent block
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return state.setInput(InputOverrideHandler.Input.JUMP, true);
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}
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private boolean headBonkClear() {
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@ -194,7 +192,7 @@ public class MovementAscend extends Movement {
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for (int i = 0; i < 4; i++) {
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BlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
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if (!MovementHelper.canWalkThrough(check)) {
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// we might bonk our head
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// We might bonk our head
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return false;
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}
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}
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@ -73,6 +73,7 @@ public class MovementDescend extends Movement {
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default:
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return state;
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}
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BlockPos playerFeet = playerFeet();
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if (playerFeet.equals(dest)) {
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if (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094) { // lilypads
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@ -91,9 +92,6 @@ public class MovementDescend extends Movement {
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double fromStart = Math.sqrt(x * x + z * z);
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if (!playerFeet.equals(dest) || ab > 0.25) {
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BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
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double diffX2 = player().posX - (fakeDest.getX() + 0.5);
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double diffZ2 = player().posZ - (fakeDest.getZ() + 0.5);
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double d = Math.sqrt(diffX2 * diffX2 + diffZ2 * diffZ2);
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if (numTicks++ < 20) {
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MovementHelper.moveTowards(state, fakeDest);
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if (fromStart > 1.25) {
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@ -30,6 +30,7 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.List;
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public class MovementDiagonal extends Movement {
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@ -59,6 +60,7 @@ public class MovementDiagonal extends Movement {
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default:
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return state;
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}
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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@ -81,7 +83,7 @@ public class MovementDiagonal extends Movement {
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}
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double multiplier = WALK_ONE_BLOCK_COST;
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// for either possible soul sand, that affects half of our walking
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// For either possible soul sand, that affects half of our walking
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if (destWalkOn.getBlock().equals(Blocks.SOUL_SAND)) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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@ -117,17 +119,17 @@ public class MovementDiagonal extends Movement {
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}
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}
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if (BlockStateInterface.isWater(src) || BlockStateInterface.isWater(dest)) {
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// ignore previous multiplier
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// whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
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// not even touching the blocks below
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// Ignore previous multiplier
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// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
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// Not even touching the blocks below
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multiplier = WALK_ONE_IN_WATER_COST;
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}
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if (optionA != 0 || optionB != 0) {
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multiplier *= SQRT_2 - 0.001; // TODO tune
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}
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if (multiplier == WALK_ONE_BLOCK_COST && context.canSprint()) {
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// if we aren't edging around anything, and we aren't in water or soul sand
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// we can sprint =D
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// If we aren't edging around anything, and we aren't in water or soul sand
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// We can sprint =D
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multiplier = SPRINT_ONE_BLOCK_COST;
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}
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return multiplier * SQRT_2;
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@ -139,7 +141,7 @@ public class MovementDiagonal extends Movement {
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}
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@Override
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public ArrayList<BlockPos> toBreak() {
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public List<BlockPos> toBreak() {
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if (toBreakCached != null) {
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return toBreakCached;
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}
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@ -154,11 +156,11 @@ public class MovementDiagonal extends Movement {
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}
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@Override
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public ArrayList<BlockPos> toWalkInto() {
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public List<BlockPos> toWalkInto() {
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if (toWalkIntoCached == null) {
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toWalkIntoCached = new ArrayList<>();
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}
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ArrayList<BlockPos> result = new ArrayList<>();
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List<BlockPos> result = new ArrayList<>();
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for (int i = 0; i < 4; i++) {
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if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
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result.add(positionsToBreak[i]);
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@ -68,6 +68,7 @@ public class MovementDownward extends Movement {
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default:
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return state;
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}
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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@ -67,10 +67,10 @@ public class MovementFall extends Movement {
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}
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for (int i = 2; i < positionsToBreak.length; i++) {
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// TODO is this the right check here?
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// miningDurationTicks is all right, but shouldn't it be canWalkThrough instead?
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// lilypads (i think?) are 0 ticks to mine, but they definitely cause fall damage
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// same thing for falling through water... we can't actually do that
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// and falling through signs is possible, but they do have a mining duration, right?
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// MiningDurationTicks is all right, but shouldn't it be canWalkThrough instead?
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// Lilypads (i think?) are 0 ticks to mine, but they definitely cause fall damage
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// Same thing for falling through water... we can't actually do that
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// And falling through signs is possible, but they do have a mining duration, right?
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if (MovementHelper.getMiningDurationTicks(context, positionsToBreak[i]) > 0) {
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//can't break while falling
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return COST_INF;
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@ -90,6 +90,7 @@ public class MovementFall extends Movement {
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default:
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return state;
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}
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BlockPos playerFeet = playerFeet();
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Optional<Rotation> targetRotation = Optional.empty();
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if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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@ -115,6 +115,7 @@ public class MovementPillar extends Movement {
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default:
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return state;
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}
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IBlockState fromDown = BlockStateInterface.get(src);
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boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
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boolean vine = fromDown.getBlock() instanceof BlockVine;
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@ -123,57 +124,68 @@ public class MovementPillar extends Movement {
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Utils.getBlockPosCenter(positionsToPlace[0]),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)), true));
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}
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EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
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boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
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if (ladder) {
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BlockPos against = vine ? getAgainst(src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
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if (against == null) {
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displayChatMessageRaw("Unable to climb vines");
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state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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return state;
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return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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}
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if (playerFeet().equals(against.up()) || playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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if (playerFeet().equals(against.up()) || playerFeet().equals(dest))
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return state.setStatus(MovementState.MovementStatus.SUCCESS);
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/*
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if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
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Baritone.moveTowardsBlock(from);
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}
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/*if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
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Baritone.moveTowardsBlock(from);
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}*/
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*/
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MovementHelper.moveTowards(state, against);
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return state;
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} else {
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if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
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// Get ready to place a throwaway block
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if (!MovementHelper.throwaway(true)) {
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state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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return state;
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}
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numTicks++;
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state.setInput(InputOverrideHandler.Input.JUMP, thePlayer.posY < dest.getY()); //if our Y coordinate is above our goal, stop jumping
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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//otherwise jump
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// Otherwise jump
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if (numTicks > 40) {
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double diffX = thePlayer.posX - (dest.getX() + 0.5);
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double diffZ = thePlayer.posZ - (dest.getZ() + 0.5);
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double diffX = player().posX - (dest.getX() + 0.5);
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double diffZ = player().posZ - (dest.getZ() + 0.5);
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double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
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if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
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//[explanation added after baritone port lol] also because it needs to be less than 0.2 because of the 0.3 sneak limit
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//and 0.17 is reasonably less than 0.2
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state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);//if it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
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// If it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
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state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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}
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if (!blockIsThere) {
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Block fr = BlockStateInterface.get(src).getBlock();
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if (!(fr instanceof BlockAir || fr.isReplaceable(Minecraft.getMinecraft().world, src))) {
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state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
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blockIsThere = false;
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} else if (Minecraft.getMinecraft().player.isSneaking()) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);//constantly right click
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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}
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}
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if (playerFeet().equals(dest) && blockIsThere) {//if we are at our goal and the block below us is placed
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;//we are done
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// If we are at our goal and the block below us is placed
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if (playerFeet().equals(dest) && blockIsThere) {
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return state.setStatus(MovementState.MovementStatus.SUCCESS);
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}
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return state;
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}
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}
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@ -92,15 +92,15 @@ public class MovementTraverse extends Movement {
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}
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if (MovementHelper.canWalkThrough(positionsToBreak[0], pb0) && MovementHelper.canWalkThrough(positionsToBreak[1], pb1)) {
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if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) {
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// if there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
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// we can sprint =D
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// If there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
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// We can sprint =D
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WC = SPRINT_ONE_BLOCK_COST;
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}
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return WC;
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}
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//double hardness1 = blocksToBreak[0].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[0]);
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//double hardness2 = blocksToBreak[1].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[1]);
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//Out.log("Can't walk through " + blocksToBreak[0] + " (hardness" + hardness1 + ") or " + blocksToBreak[1] + " (hardness " + hardness2 + ")");
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// double hardness1 = blocksToBreak[0].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[0]);
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// double hardness2 = blocksToBreak[1].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[1]);
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// Out.log("Can't walk through " + blocksToBreak[0] + " (hardness" + hardness1 + ") or " + blocksToBreak[1] + " (hardness " + hardness2 + ")");
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return WC + getTotalHardnessOfBlocksToBreak(context);
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} else {//this is a bridge, so we need to place a block
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Block srcDown = BlockStateInterface.get(src.down()).getBlock();
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@ -125,7 +125,7 @@ public class MovementTraverse extends Movement {
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return WC + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
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}
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return COST_INF;
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//Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
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// Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
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}
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}
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@ -140,6 +140,7 @@ public class MovementTraverse extends Movement {
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default:
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return state;
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}
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Block fd = BlockStateInterface.get(src.down()).getBlock();
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boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
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IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
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@ -161,6 +162,7 @@ public class MovementTraverse extends Movement {
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}
|
||||
}
|
||||
}
|
||||
|
||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
|
||||
BlockPos whereAmI = playerFeet();
|
||||
if (whereAmI.getY() != dest.getY() && !ladder) {
|
||||
@ -170,6 +172,7 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
if (isTheBridgeBlockThere) {
|
||||
if (playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementState.MovementStatus.SUCCESS);
|
||||
@ -202,20 +205,18 @@ public class MovementTraverse extends Movement {
|
||||
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
|
||||
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
|
||||
if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionsToPlace[0])) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
return state;
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
} else {
|
||||
// Out.gui("Wrong. " + side + " " + LookBehaviorUtils.getSelectedBlock().get().offset(side) + " " + positionsToPlace[0], Out.Mode.Debug);
|
||||
}
|
||||
}
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
System.out.println("Trying to look at " + against1 + ", actually looking at" + LookBehaviorUtils.getSelectedBlock());
|
||||
return state;
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
}
|
||||
}
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
if (whereAmI.equals(dest)) {
|
||||
// if we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
|
||||
if (!MovementHelper.throwaway(true)) {// get ready to place a throwaway block
|
||||
displayChatMessageRaw("bb pls get me some blocks. dirt or cobble");
|
||||
|
Loading…
Reference in New Issue
Block a user