Pathing code cleanups, javadoc updates, etc.
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@ -4,19 +4,29 @@ import baritone.bot.pathing.goals.Goal;
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import net.minecraft.util.math.BlockPos;
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import java.util.HashMap;
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import java.util.Map;
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public abstract class AbstractNodeCostSearch implements IPathFinder {
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//TODO this shouldn't be necessary!!
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/**
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* The currently running search task
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*
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* TODO: This shouldn't be necessary, investigate old purpose of this field and determine necessity.
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*/
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public static AbstractNodeCostSearch currentlyRunning = null;
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protected final BlockPos start;
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protected final Goal goal;
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protected final HashMap<BlockPos, PathNode> map;
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protected final Map<BlockPos, PathNode> map;
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protected PathNode startNode;
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protected PathNode mostRecentConsidered;
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protected PathNode[] bestSoFar;
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private volatile boolean isFinished;
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/**
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@ -37,38 +47,58 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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this.map = new HashMap<>();
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}
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public synchronized IPath calculatePath() {
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public synchronized IPath calculate() {
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if (isFinished) {
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throw new IllegalStateException("Unable to re-use path finder");
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throw new IllegalStateException("Path Finder is currently in use! Wait until complete to reuse!");
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}
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IPath path = calculate();
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IPath path = calculate0();
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isFinished = true;
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return path;
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}
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protected abstract IPath calculate();
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protected abstract IPath calculate0();
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protected double distFromStart(PathNode n) {
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/**
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* Determines the distance squared from the specified node to the start
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* node. Intended for use in distance comparison, rather than anything that
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* considers the real distance value, hence the "sq".
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*
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* @see AbstractNodeCostSearch#getDistFromStart(PathNode)
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*
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* @param n A node
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* @return The distance, squared
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*/
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protected double getDistFromStartSq(PathNode n) {
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int xDiff = n.pos.getX() - start.getX();
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int yDiff = n.pos.getY() - start.getY();
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int zDiff = n.pos.getZ() - start.getZ();
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff + zDiff * zDiff);
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return xDiff * xDiff + yDiff * yDiff + zDiff * zDiff;
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}
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protected PathNode getNodeAtPosition(BlockPos pos) {
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//technically I think this could be map.computeIfAbsent(pos, pos -> new PathNode(pos, goal))
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//but this is so core to the pathfinder that I'm wary of the lambda performance, hmmm
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PathNode alr = map.get(pos);
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if (alr == null) {
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PathNode node = new PathNode(pos, goal);
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map.put(pos, node);
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return node;
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/**
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* Determines the distance from the specified node to this the node.
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*
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* @param n A node
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* @return The distance
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*/
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protected double getDistFromStart(PathNode n) {
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return Math.sqrt(getDistFromStartSq(n));
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}
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return alr;
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/**
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* Attempts to search the {@link BlockPos} to {@link PathNode} map
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* for the node mapped to the specified pos. If no node is found,
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* a new node is created.
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*
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* @param pos The pos to lookup
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* @return The associated node
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*/
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protected PathNode getNodeAtPosition(BlockPos pos) {
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return map.computeIfAbsent(pos, p -> new PathNode(p, goal));
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}
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@Override
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public Path bestPathSoFar() {
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public IPath bestPathSoFar() {
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if (startNode == null || bestSoFar[0] == null) {
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return null;
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}
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@ -76,7 +106,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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}
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@Override
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public Path pathToMostRecentNodeConsidered() {
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public IPath pathToMostRecentNodeConsidered() {
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return mostRecentConsidered == null ? null : new Path(startNode, mostRecentConsidered, goal);
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}
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@ -87,7 +87,7 @@ public interface IPath {
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*
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* @return an unordered collection of positions
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*/
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Collection<BlockPos> getBlocksToMine();
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Collection<BlockPos> getBlocksToBreak();
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/**
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* For rendering purposes, what blocks should be highlighted in green
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@ -4,6 +4,7 @@ import baritone.bot.pathing.goals.Goal;
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import net.minecraft.util.math.BlockPos;
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public interface IPathFinder {
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BlockPos getStart();
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Goal getGoal();
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@ -11,21 +12,21 @@ public interface IPathFinder {
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/**
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* Calculate the path in full. Will take several seconds.
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*
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* @return the final path
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* @return The final path
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*/
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IPath calculatePath();
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IPath calculate();
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/**
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* Intended to be called concurrently with calculatePath from a different thread to tell if it's finished yet
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*
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* @return
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* @return Whether or not this finder is finished
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*/
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boolean isFinished();
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/**
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* Called for path rendering. Returns a path to the most recent node popped from the open set and considered.
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*
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* @return the temporary path
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* @return The temporary path
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*/
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IPath pathToMostRecentNodeConsidered();
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@ -35,8 +36,7 @@ public interface IPathFinder {
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* That's almost always a safe assumption, but in the case of a nearly impossible path, it still works by providing
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* a theoretically plausible but practically unlikely path)
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*
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* @return the temporary path
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* @return The temporary path
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*/
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IPath bestPathSoFar();
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}
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@ -14,10 +14,19 @@ import java.util.stream.Collectors;
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*/
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class Path implements IPath {
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/**
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* The start position of this path
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*/
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public final BlockPos start;
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/**
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* The end position of this path
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*/
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public final BlockPos end;
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/**
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* The goal that this path is attempting to accomplish
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*/
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public final Goal goal;
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/**
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@ -38,6 +47,12 @@ class Path implements IPath {
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sanityCheck();
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}
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/**
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* Assembles this path given the start and end nodes.
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*
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* @param start The start node
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* @param end The end node
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*/
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private void assemblePath(PathNode start, PathNode end) {
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if (!path.isEmpty() || !movements.isEmpty()) {
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throw new IllegalStateException();
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@ -95,7 +110,7 @@ class Path implements IPath {
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}
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@Override
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public Collection<BlockPos> getBlocksToMine() {
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public Collection<BlockPos> getBlocksToBreak() {
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return movements.stream().map(move -> move.positionsToBreak).flatMap(Arrays::stream).collect(Collectors.toCollection(HashSet::new));
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}
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@ -1,6 +1,7 @@
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package baritone.bot.pathing.movement;
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public interface ActionCosts {
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/**
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* These costs are measured roughly in ticks btw
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* Blocks/Tick: 0.2806167m / tick
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@ -15,18 +15,21 @@ import java.util.Optional;
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public abstract class Movement implements AbstractGameEventListener, Helper, MovementHelper {
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protected MovementState currentState;
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protected final BlockPos src;
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protected final BlockPos dest;
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/**
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* The positions that need to be broken before this movement can ensue
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*/
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public final BlockPos[] positionsToBreak;
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/**
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* The positions where we need to place a block before this movement can ensue
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*/
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public final BlockPos[] positionsToPlace;
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protected Movement(BlockPos src, BlockPos dest, BlockPos[] toBreak, BlockPos[] toPlace) {
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this.src = src;
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this.dest = dest;
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@ -14,28 +14,46 @@ import net.minecraft.util.math.BlockPos;
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* @author leijurv
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*/
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public interface MovementHelper extends ActionCosts {
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Block waterFlowing = Block.getBlockById(8);
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Block waterStill = Block.getBlockById(9);
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Block lavaFlowing = Block.getBlockById(10);
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Block lavaStill = Block.getBlockById(11);
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Block waterFlowing = Blocks.FLOWING_WATER;
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Block waterStill = Blocks.WATER;
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Block lavaFlowing = Blocks.FLOWING_LAVA;
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Block lavaStill = Blocks.LAVA;
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/**
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* Is this block water? Includes both still and flowing
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* Returns whether or not the specified block is
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* water, regardless of whether or not it is flowing.
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*
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* @param b
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* @return
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* @param b The block
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* @return Whether or not the block is water
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*/
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static boolean isWater(Block b) {
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return waterFlowing.equals(b) || waterStill.equals(b);
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}
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/**
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* Returns whether or not the block at the specified pos is
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* water, regardless of whether or not it is flowing.
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*
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* @param bp The block pos
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* @return Whether or not the block is water
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*/
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static boolean isWater(BlockPos bp) {
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return isWater(BlockStateInterface.get(bp).getBlock());
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}
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/**
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* Returns whether or not the specified block is any sort of liquid.
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*
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* @param b The block
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* @return Whether or not the block is a liquid
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*/
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static boolean isLiquid(Block b) {
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return b instanceof BlockLiquid;
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//return b != null && (waterFlowing.equals(b) || waterStill.equals(b) || lavaFlowing.equals(b) || lavaStill.equals(b));
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}
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static boolean isLiquid(BlockPos p) {
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return isLiquid(BlockStateInterface.get(p).getBlock());
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}
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static boolean isFlowing(IBlockState state) {
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@ -48,10 +66,6 @@ public interface MovementHelper extends ActionCosts {
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return lavaFlowing.equals(b) || lavaStill.equals(b);
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}
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static boolean isLiquid(BlockPos p) {
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return isLiquid(BlockStateInterface.get(p).getBlock());
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}
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static boolean avoidBreaking(BlockPos pos) {
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Block b = BlockStateInterface.get(pos).getBlock();
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Block below = BlockStateInterface.get(new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ())).getBlock();
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