only offset down if doing so would put us on solid ground
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@ -27,6 +27,7 @@ import baritone.pathing.calc.AStarPathFinder;
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import baritone.pathing.calc.AbstractNodeCostSearch;
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import baritone.pathing.calc.IPathFinder;
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import baritone.pathing.goals.*;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.path.IPath;
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import baritone.pathing.path.PathExecutor;
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import baritone.utils.BlockStateInterface;
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@ -226,7 +227,7 @@ public class PathingBehavior extends Behavior {
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public BlockPos pathStart() {
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BlockPos feet = playerFeet();
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if (BlockStateInterface.get(feet.down()).getBlock().equals(Blocks.AIR)) {
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if (BlockStateInterface.get(feet.down()).getBlock().equals(Blocks.AIR) && MovementHelper.canWalkOn(feet.down().down())) {
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return feet.down();
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}
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return feet;
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