doors
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c67c9582c4
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3d4f516938
@ -87,9 +87,50 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) {
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return false; // Don't walk through flowing liquids
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}
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if (block instanceof BlockDoor) {
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return true; // we can just open the door
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}
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return block.isPassable(mc.world, pos);
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}
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static boolean isDoorPassable(BlockPos doorPos, BlockPos playerPos) {
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IBlockState door = BlockStateInterface.get(doorPos);
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if (!(door.getBlock() instanceof BlockDoor)) {
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return true;
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}
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String facing = door.getValue(BlockDoor.FACING).getName();
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boolean open = door.getValue(BlockDoor.OPEN).booleanValue();
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/**
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* yes this is dumb
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* change it if you want
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*/
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String playerFacing = "";
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if (playerPos.equals(doorPos)) {
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return false;
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}
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if (playerPos.north().equals(doorPos) || playerPos.south().equals(doorPos)) {
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playerFacing = "northsouth";
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} else if (playerPos.east().equals(doorPos) || playerPos.west().equals(doorPos)){
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playerFacing = "eastwest";
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} else {
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return true;
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}
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if (facing == "north" || facing == "south") {
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if (open) {
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return playerFacing == "northsouth";
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} else {
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return playerFacing == "eastwest";
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}
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} else {
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if (open) {
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return playerFacing == "eastwest";
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} else {
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return playerFacing == "northsouth";
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}
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}
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}
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static boolean avoidWalkingInto(Block block) {
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return BlockStateInterface.isLava(block)
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|| block instanceof BlockCactus
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@ -26,6 +26,7 @@ import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDoor;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.block.state.IBlockState;
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@ -49,6 +50,7 @@ public class MovementTraverse extends Movement {
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public MovementTraverse(BlockPos from, BlockPos to) {
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super(from, to, new BlockPos[]{to.up(), to}, new BlockPos[]{to.down()});
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int i = 0;
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if (!to.north().equals(from))
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against[i++] = to.north().down();
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@ -130,6 +132,22 @@ public class MovementTraverse extends Movement {
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}
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Block fd = BlockStateInterface.get(src.down()).getBlock();
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boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
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IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
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IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
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boolean door = BlockStateInterface.get(src).getBlock() instanceof BlockDoor || pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
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if (door) {
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boolean isDoorActuallyBlockingUs = false;
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Block srcBlock = BlockStateInterface.get(src).getBlock();
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if (srcBlock instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
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isDoorActuallyBlockingUs = true;
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} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(dest, src)) {
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isDoorActuallyBlockingUs = true;
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}
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if (isDoorActuallyBlockingUs) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state;
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}
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}
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
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BlockPos whereAmI = playerFeet();
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if (whereAmI.getY() != dest.getY() && !ladder) {
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