don't sprint if hunger is too low
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@ -19,10 +19,7 @@ package baritone.pathing.path;
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import baritone.Baritone;
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import baritone.api.event.events.TickEvent;
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import baritone.pathing.movement.ActionCosts;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.pathing.movement.*;
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import baritone.pathing.movement.movements.MovementDescend;
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import baritone.pathing.movement.movements.MovementDiagonal;
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import baritone.pathing.movement.movements.MovementFall;
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@ -274,7 +271,7 @@ public class PathExecutor implements Helper {
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}
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private void sprintIfRequested() {
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if (!Baritone.settings().allowSprint.get()) {
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if (!new CalculationContext().canSprint()) {
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player().setSprinting(false);
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return;
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}
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