brady was right and I was wrong
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@ -60,20 +60,20 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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@Override
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public final void onTick(TickEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onTick(event);
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}
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}
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});
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}
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@Override
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public final void onPlayerUpdate(PlayerUpdateEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onPlayerUpdate(event);
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}
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}
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});
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}
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@Override
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@ -93,20 +93,20 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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}
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onProcessKeyBinds();
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}
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}
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});
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}
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@Override
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public final void onSendChatMessage(ChatEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onSendChatMessage(event);
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}
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}
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});
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}
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@Override
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@ -132,20 +132,20 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onChunkEvent(event);
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}
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}
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});
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}
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@Override
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public final void onRenderPass(RenderEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onRenderPass(event);
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}
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}
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});
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}
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@Override
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@ -165,65 +165,65 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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break;
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}
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onWorldEvent(event);
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}
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}
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});
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}
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@Override
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public final void onSendPacket(PacketEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onSendPacket(event);
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}
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}
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});
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}
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@Override
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public final void onReceivePacket(PacketEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onReceivePacket(event);
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}
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}
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});
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}
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@Override
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public void onPlayerRelativeMove(RelativeMoveEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onPlayerRelativeMove(event);
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}
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}
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});
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}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onBlockInteract(event);
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}
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}
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});
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}
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@Override
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public void onPlayerDeath() {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onPlayerDeath();
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}
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}
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});
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}
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@Override
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public void onPathEvent(PathEvent event) {
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for (IGameEventListener l : listeners) {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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l.onPathEvent(event);
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}
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}
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});
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}
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public final void registerEventListener(IGameEventListener listener) {
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@ -419,6 +419,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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//this doesn't guarantee descend is possible, it just guarantees fall is impossible
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return new MovementDescend(pos, dest.down()); // standard move out by 1 and descend by 1
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// we can't cost shortcut descend because !canWalkThrough doesn't mean canWalkOn
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}
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// we're clear for a fall 2
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