home and sethome, fixes #54
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@ -21,6 +21,8 @@ import baritone.Baritone;
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import baritone.Settings;
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import baritone.behavior.Behavior;
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import baritone.behavior.impl.PathingBehavior;
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import baritone.chunk.Waypoint;
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import baritone.chunk.WorldProvider;
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import baritone.event.events.ChatEvent;
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import baritone.pathing.calc.AStarPathFinder;
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import baritone.pathing.goals.Goal;
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@ -122,6 +124,24 @@ public class ExampleBaritoneControl extends Behavior {
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event.cancel();
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return;
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}
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if (msg.toLowerCase().equals("sethome")) {
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WorldProvider.INSTANCE.getCurrentWorld().waypoints.addWaypoint(new Waypoint("", Waypoint.Tag.HOME, playerFeet()));
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displayChatMessageRaw("Saved. Say home to set goal.");
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event.cancel();
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return;
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}
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if (msg.toLowerCase().equals("home")) {
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Waypoint waypoint = WorldProvider.INSTANCE.getCurrentWorld().waypoints.getMostRecentByTag(Waypoint.Tag.HOME);
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if (waypoint == null) {
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displayChatMessageRaw("home not saved");
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} else {
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Goal goal = new GoalBlock(waypoint.location);
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PathingBehavior.INSTANCE.setGoal(goal);
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displayChatMessageRaw("Set goal to " + goal);
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}
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event.cancel();
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return;
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}
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if (msg.toLowerCase().equals("costs")) {
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Movement[] movements = AStarPathFinder.getConnectedPositions(new BetterBlockPos(playerFeet()), new CalculationContext());
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ArrayList<Movement> moves = new ArrayList<>(Arrays.asList(movements));
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