Remove keycode state forcing
It was a feature that was in the source of MineBot, but was actually never used.
This commit is contained in:
parent
df765a14b0
commit
4c5c35069d
@ -1,44 +0,0 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import net.minecraft.client.settings.GameSettings;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* @author Brady
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* @since 8/1/2018 12:28 AM
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*/
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@Mixin(GameSettings.class)
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public class MixinGameSettings {
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@Redirect(
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method = "isKeyDown",
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at = @At(
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value = "INVOKE",
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target = "org/lwjgl/input/Keyboard.isKeyDown(I)Z",
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remap = false
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)
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)
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private static boolean isKeyDown(int keyCode) {
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return Baritone.INSTANCE.getInputOverrideHandler().isKeyDown(keyCode);
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}
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}
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@ -1,47 +0,0 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* @author Brady
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* @since 7/31/2018 10:47 PM
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*/
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@Mixin(GuiContainer.class)
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public class MixinGuiContainer {
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@Redirect(
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method = {
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"mouseClicked",
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"mouseReleased"
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},
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at = @At(
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value = "INVOKE",
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target = "org/lwjgl/input/Keyboard.isKeyDown(I)Z",
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remap = false
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)
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)
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private boolean isKeyDown(int keyCode) {
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return Baritone.INSTANCE.getInputOverrideHandler().isKeyDown(keyCode);
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}
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}
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@ -1,48 +0,0 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import net.minecraft.client.gui.GuiScreen;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* @author Brady
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* @since 7/31/2018 10:38 PM
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*/
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@Mixin(GuiScreen.class)
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public class MixinGuiScreen {
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@Redirect(
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method = {
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"isCtrlKeyDown",
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"isShiftKeyDown",
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"isAltKeyDown"
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},
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at = @At(
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value = "INVOKE",
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target = "org/lwjgl/input/Keyboard.isKeyDown(I)Z",
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remap = false
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)
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)
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private static boolean isKeyDown(int keyCode) {
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return Baritone.INSTANCE.getInputOverrideHandler().isKeyDown(keyCode);
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}
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}
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@ -85,18 +85,6 @@ public class MixinMinecraft {
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));
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));
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}
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}
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@Redirect(
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method = "runTickKeyboard",
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at = @At(
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value = "INVOKE",
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target = "org/lwjgl/input/Keyboard.isKeyDown(I)Z",
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remap = false
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)
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)
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private boolean Keyboard$isKeyDown(int keyCode) {
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return Baritone.INSTANCE.getInputOverrideHandler().isKeyDown(keyCode);
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}
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@Inject(
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@Inject(
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method = "processKeyBinds",
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method = "processKeyBinds",
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at = @At("HEAD")
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at = @At("HEAD")
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@ -15,9 +15,6 @@
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"MixinEntityLivingBase",
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"MixinEntityLivingBase",
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"MixinEntityPlayerSP",
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"MixinEntityPlayerSP",
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"MixinEntityRenderer",
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"MixinEntityRenderer",
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"MixinGameSettings",
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"MixinGuiContainer",
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"MixinGuiScreen",
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"MixinKeyBinding",
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"MixinKeyBinding",
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"MixinMinecraft",
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"MixinMinecraft",
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"MixinNetHandlerPlayClient",
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"MixinNetHandlerPlayClient",
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@ -57,14 +57,8 @@ public final class InputOverrideHandler implements Helper {
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*/
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*/
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private final Map<KeyBinding, Boolean> inputForceStateMap = new HashMap<>();
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private final Map<KeyBinding, Boolean> inputForceStateMap = new HashMap<>();
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/**
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* Maps keycodes to whether or not we are forcing their state down.
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*/
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private final Map<Integer, Boolean> keyCodeForceStateMap = new HashMap<>();
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public final void clearAllKeys() {
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public final void clearAllKeys() {
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inputForceStateMap.clear();
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inputForceStateMap.clear();
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keyCodeForceStateMap.clear();
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}
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}
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/**
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/**
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@ -87,25 +81,6 @@ public final class InputOverrideHandler implements Helper {
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inputForceStateMap.put(input.getKeyBinding(), forced);
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inputForceStateMap.put(input.getKeyBinding(), forced);
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}
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}
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/**
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* A redirection in multiple places of {@link Keyboard#isKeyDown}.
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*
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* @return Whether or not the specified key is down or overridden.
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*/
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public boolean isKeyDown(int keyCode) {
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return Keyboard.isKeyDown(keyCode) || keyCodeForceStateMap.getOrDefault(keyCode, false);
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}
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/**
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* Sets whether or not the specified key code is being forced down.
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*
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* @param keyCode The key code
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* @param forced Whether or not the state is being forced
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*/
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public final void setKeyForceState(int keyCode, boolean forced) {
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keyCodeForceStateMap.put(keyCode, forced);
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}
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/**
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/**
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* An {@link Enum} representing the possible inputs that we may want to force.
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* An {@link Enum} representing the possible inputs that we may want to force.
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*/
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*/
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