Added QueryItemSlotForBlock event, fixes #37
This commit is contained in:
parent
7f578bc3bf
commit
4cf5ba0fcc
@ -61,9 +61,11 @@ public enum Baritone {
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this.inputOverrideHandler = new InputOverrideHandler();
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this.settings = new Settings();
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this.behaviors = new ArrayList<>();
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behaviors.add(PathingBehavior.INSTANCE);
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behaviors.add(LookBehavior.INSTANCE);
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behaviors.add(MemoryBehavior.INSTANCE);
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{
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registerBehavior(PathingBehavior.INSTANCE);
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registerBehavior(LookBehavior.INSTANCE);
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registerBehavior(MemoryBehavior.INSTANCE);
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}
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this.active = true;
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this.initialized = true;
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@ -87,6 +89,7 @@ public enum Baritone {
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public void registerBehavior(Behavior behavior) {
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this.behaviors.add(behavior);
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this.gameEventHandler.registerEventListener(behavior);
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}
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public final boolean isActive() {
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@ -19,6 +19,7 @@ package baritone.bot.behavior;
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import baritone.bot.event.listener.AbstractGameEventListener;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.interfaces.Toggleable;
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/**
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* A generic bot behavior.
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@ -26,7 +27,7 @@ import baritone.bot.utils.Helper;
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* @author Brady
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* @since 8/1/2018 6:29 PM
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*/
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public class Behavior implements AbstractGameEventListener, Helper {
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public class Behavior implements AbstractGameEventListener, Toggleable, Helper {
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/**
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* Whether or not this behavior is enabled
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@ -38,6 +39,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
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*
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* @return The new state.
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*/
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@Override
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public final boolean toggle() {
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return this.setEnabled(!this.enabled);
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}
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@ -47,6 +49,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
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*
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* @return The new state.
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*/
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@Override
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public final boolean setEnabled(boolean enabled) {
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boolean newState = getNewState(this.enabled, enabled);
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if (newState == this.enabled)
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@ -79,6 +82,7 @@ public class Behavior implements AbstractGameEventListener, Helper {
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/**
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* @return Whether or not this {@link Behavior} is active.
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*/
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@Override
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public final boolean isEnabled() {
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return this.enabled;
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}
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@ -35,7 +35,6 @@
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package baritone.bot.event;
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import baritone.bot.Baritone;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.chunk.CachedWorld;
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import baritone.bot.chunk.CachedWorldProvider;
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import baritone.bot.chunk.ChunkPacker;
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@ -44,6 +43,7 @@ import baritone.bot.event.events.type.EventState;
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import baritone.bot.event.listener.IGameEventListener;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.utils.interfaces.Toggleable;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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@ -51,6 +51,8 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Keyboard;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Consumer;
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/**
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@ -59,18 +61,20 @@ import java.util.function.Consumer;
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*/
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public final class GameEventHandler implements IGameEventListener, Helper {
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private final List<IGameEventListener> listeners = new ArrayList<>();
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@Override
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public final void onTick(TickEvent event) {
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dispatch(behavior -> behavior.onTick(event));
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dispatch(listener -> listener.onTick(event));
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}
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@Override
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public void onPlayerUpdate() {
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dispatch(Behavior::onPlayerUpdate);
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public final void onPlayerUpdate() {
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dispatch(IGameEventListener::onPlayerUpdate);
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}
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@Override
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public void onProcessKeyBinds() {
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public final void onProcessKeyBinds() {
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InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler();
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// Simulate the key being held down this tick
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@ -85,16 +89,16 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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}
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dispatch(Behavior::onProcessKeyBinds);
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dispatch(IGameEventListener::onProcessKeyBinds);
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}
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@Override
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public void onSendChatMessage(ChatEvent event) {
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dispatch(behavior -> behavior.onSendChatMessage(event));
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public final void onSendChatMessage(ChatEvent event) {
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dispatch(listener -> listener.onSendChatMessage(event));
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}
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@Override
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public void onChunkEvent(ChunkEvent event) {
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public final void onChunkEvent(ChunkEvent event) {
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EventState state = event.getState();
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ChunkEvent.Type type = event.getType();
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@ -116,22 +120,22 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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}
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dispatch(behavior -> behavior.onChunkEvent(event));
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dispatch(listener -> listener.onChunkEvent(event));
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}
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@Override
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public void onRenderPass(RenderEvent event) {
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public final void onRenderPass(RenderEvent event) {
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/*
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CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> {
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drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks());
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})));
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*/
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dispatch(behavior -> behavior.onRenderPass(event));
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dispatch(listener -> listener.onRenderPass(event));
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}
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@Override
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public void onWorldEvent(WorldEvent event) {
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public final void onWorldEvent(WorldEvent event) {
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if (Baritone.settings().chuckCaching.get()) {
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CachedWorldProvider cache = CachedWorldProvider.INSTANCE;
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@ -147,21 +151,34 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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}
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dispatch(behavior -> behavior.onWorldEvent(event));
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dispatch(listener -> listener.onWorldEvent(event));
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}
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@Override
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public void onSendPacket(PacketEvent event) {
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public final void onSendPacket(PacketEvent event) {
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dispatch(behavior -> behavior.onSendPacket(event));
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}
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@Override
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public void onReceivePacket(PacketEvent event) {
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public final void onReceivePacket(PacketEvent event) {
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dispatch(behavior -> behavior.onReceivePacket(event));
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}
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private void dispatch(Consumer<Behavior> dispatchFunction) {
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Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
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@Override
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public final void onQueryItemSlotForBlocks(ItemSlotEvent event) {
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dispatch(behavior -> behavior.onQueryItemSlotForBlocks(event));
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}
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public final void registerEventListener(IGameEventListener listener) {
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this.listeners.add(listener);
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}
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private void dispatch(Consumer<IGameEventListener> dispatchFunction) {
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this.listeners.stream().filter(this::canDispatch).forEach(dispatchFunction);
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}
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private boolean canDispatch(IGameEventListener listener) {
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return !(listener instanceof Toggleable) || ((Toggleable) listener).isEnabled();
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}
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private void drawChunkLine(int posX, int posZ, float partialTicks) {
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56
src/main/java/baritone/bot/event/events/ItemSlotEvent.java
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56
src/main/java/baritone/bot/event/events/ItemSlotEvent.java
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@ -0,0 +1,56 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.event.events;
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import baritone.bot.event.listener.IGameEventListener;
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/**
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* Called in some cases where a player's inventory has it's current slot queried.
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* <p>
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* @see IGameEventListener#onQueryItemSlotForBlocks()
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*
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* @author Brady
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* @since 8/20/2018
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*/
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public final class ItemSlotEvent {
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/**
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* The current slot index
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*/
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private int slot;
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public ItemSlotEvent(int slot) {
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this.slot = slot;
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}
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/**
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* Sets the new slot index that will be used
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*
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* @param slot The slot index
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*/
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public final void setSlot(int slot) {
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this.slot = slot;
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}
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/**
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* @return The current slot index
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*/
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public final int getSlot() {
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return this.slot;
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}
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}
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@ -74,4 +74,7 @@ public interface AbstractGameEventListener extends IGameEventListener {
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@Override
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default void onReceivePacket(PacketEvent event) {}
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@Override
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default void onQueryItemSlotForBlocks(ItemSlotEvent event) {}
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}
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@ -36,11 +36,13 @@ package baritone.bot.event.listener;
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import baritone.bot.event.events.*;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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@ -114,5 +116,11 @@ public interface IGameEventListener {
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*/
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void onReceivePacket(PacketEvent event);
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/**
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* Run when a query is made for a player's inventory current slot in the context of blocks
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*
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* @see InventoryPlayer#getDestroySpeed(IBlockState)
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* @see InventoryPlayer#canHarvestBlock(IBlockState)
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*/
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void onQueryItemSlotForBlocks(ItemSlotEvent event);
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}
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@ -17,6 +17,9 @@
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package baritone.bot.utils;
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import baritone.bot.Baritone;
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import baritone.bot.event.events.ItemSlotEvent;
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import baritone.bot.event.listener.AbstractGameEventListener;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -36,10 +39,19 @@ import java.util.Map;
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/**
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* A cached list of the best tools on the hotbar for any block
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*
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* @author avecowa
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* @author avecowa, Brady
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*/
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public class ToolSet implements Helper {
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/**
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* Instance of the internal event listener used to hook into Baritone's event bus
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*/
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private static final InternalEventListener INTERNAL_EVENT_LISTENER = new InternalEventListener();
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static {
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Baritone.INSTANCE.getGameEventHandler().registerEventListener(INTERNAL_EVENT_LISTENER);
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}
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/**
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* A list of tools on the hotbar that should be considered.
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* Note that if there are no tools on the hotbar this list will still have one (null) entry.
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@ -131,18 +143,29 @@ public class ToolSet implements Helper {
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// Calculate the slot with the best item
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byte slot = this.getBestSlot(state);
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// Save the old current slot
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int oldSlot = player().inventory.currentItem;
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// Set the best slot
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player().inventory.currentItem = slot;
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INTERNAL_EVENT_LISTENER.setOverrideSlot(slot);
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// Calculate the relative hardness of the block to the player
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float hardness = state.getPlayerRelativeBlockHardness(player(), world(), pos);
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// Restore the old slot
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player().inventory.currentItem = oldSlot;
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INTERNAL_EVENT_LISTENER.setOverrideSlot(-1);
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return hardness;
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}
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private static final class InternalEventListener implements AbstractGameEventListener {
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private int overrideSlot;
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@Override
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public void onQueryItemSlotForBlocks(ItemSlotEvent event) {
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if (this.overrideSlot >= 0)
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event.setSlot(this.overrideSlot);
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}
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public final void setOverrideSlot(int overrideSlot) {
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this.overrideSlot = overrideSlot;
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}
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}
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}
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44
src/main/java/baritone/bot/utils/interfaces/Toggleable.java
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44
src/main/java/baritone/bot/utils/interfaces/Toggleable.java
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@ -0,0 +1,44 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.utils.interfaces;
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/**
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* @author Brady
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* @since 8/20/2018
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*/
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public interface Toggleable {
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/**
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* Toggles the enabled state of this {@link Toggleable}.
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*
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* @return The new state.
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*/
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boolean toggle();
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/**
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* Sets the enabled state of this {@link Toggleable}.
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*
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* @return The new state.
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*/
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boolean setEnabled(boolean enabled);
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/**
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* @return Whether or not this {@link Toggleable} object is enabled
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*/
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boolean isEnabled();
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}
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@ -0,0 +1,62 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.bot.Baritone;
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import baritone.bot.event.events.ItemSlotEvent;
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import net.minecraft.entity.player.InventoryPlayer;
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import org.spongepowered.asm.lib.Opcodes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* @author Brady
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* @since 8/20/2018
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*/
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@Mixin(InventoryPlayer.class)
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public class MixinInventoryPlayer {
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@Redirect(
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method = "getDestroySpeed",
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at = @At(
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value = "FIELD",
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opcode = Opcodes.GETFIELD,
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target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
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)
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)
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private int getDestroySpeed$getCurrentItem(InventoryPlayer inventory) {
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ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
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Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
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return event.getSlot();
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}
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@Redirect(
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method = "canHarvestBlock",
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at = @At(
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value = "FIELD",
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opcode = Opcodes.GETFIELD,
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target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
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)
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)
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private int canHarvestBlock$getCurrentItem(InventoryPlayer inventory) {
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ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
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Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
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return event.getSlot();
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}
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}
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@ -10,6 +10,7 @@
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"MixinGameSettings",
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"MixinGuiContainer",
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"MixinGuiScreen",
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"MixinInventoryPlayer",
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"MixinKeyBinding",
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"MixinMain",
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"MixinMinecraft",
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Reference in New Issue
Block a user