reformat
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@ -36,7 +36,6 @@ public interface IPathFinder {
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*
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* @param primaryTimeout If a path is found, the path finder will stop after this amount of time
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* @param failureTimeout If a path isn't found, the path finder will continue for this amount of time
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*
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* @return The final path
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*/
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PathCalculationResult calculate(long primaryTimeout, long failureTimeout);
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@ -33,7 +33,6 @@ public interface Goal {
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* @param x The goal X position
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* @param y The goal Y position
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* @param z The goal Z position
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*
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* @return Whether or not it satisfies this goal
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*/
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boolean isInGoal(int x, int y, int z);
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@ -44,7 +43,6 @@ public interface Goal {
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* @param x The goal X position
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* @param y The goal Y position
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* @param z The goal Z position
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*
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* @return The estimate number of ticks to satisfy the goal
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*/
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double heuristic(int x, int y, int z);
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@ -136,11 +136,10 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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* for the node mapped to the specified pos. If no node is found,
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* a new node is created.
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*
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* @param x The x position of the node
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* @param y The y position of the node
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* @param z The z position of the node
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* @param x The x position of the node
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* @param y The y position of the node
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* @param z The z position of the node
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* @param hashCode The hash code of the node, provided by {@link BetterBlockPos#longHash(int, int, int)}
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*
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* @return The associated node
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* @see <a href="https://github.com/cabaletta/baritone/issues/107">Issue #107</a>
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*/
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@ -23,7 +23,6 @@ import baritone.api.utils.IPlayerContext;
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import baritone.api.utils.IPlayerController;
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import baritone.utils.Helper;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.PlayerControllerMP;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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