Modify censorship, improve thing, also make bridging kinda more safe
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parent
6e7e9e65d0
commit
511b07fec5
@ -159,7 +159,7 @@ public class SettingsUtil {
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public static String maybeCensor(int coord) {
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public static String maybeCensor(int coord) {
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if (BaritoneAPI.getSettings().censorCoordinates.value) {
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if (BaritoneAPI.getSettings().censorCoordinates.value) {
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return "<censored>";
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return "####";
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}
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}
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return Integer.toString(coord);
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return Integer.toString(coord);
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2
src/main/java/baritone/cache/WorldData.java
vendored
2
src/main/java/baritone/cache/WorldData.java
vendored
@ -46,7 +46,7 @@ public class WorldData implements IWorldData {
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public void onClose() {
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public void onClose() {
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Baritone.getExecutor().execute(() -> {
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Baritone.getExecutor().execute(() -> {
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System.out.println("Started saving the world in a new thread");
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System.out.println("Baritone: Started saving the world in a new thread");
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cache.save();
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cache.save();
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});
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});
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}
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}
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@ -100,7 +100,7 @@ public class WorldProvider implements IWorldProvider, Helper {
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// lol wtf is this baritone folder in my minecraft save?
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// lol wtf is this baritone folder in my minecraft save?
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try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
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try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
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// good thing we have a readme
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// good thing we have a readme
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out.write("https://github.com/cabaletta/baritone\n".getBytes());
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out.write("This folder is used for chunk caching and waypoints\n\nhttps://git.psf.lt/0xf8/baritone\n".getBytes());
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} catch (IOException ignored) {}
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} catch (IOException ignored) {}
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// We will actually store the world data in a subfolder: "DIM<id>"
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// We will actually store the world data in a subfolder: "DIM<id>"
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@ -290,7 +290,7 @@ public class MovementTraverse extends Movement {
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}
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}
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double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
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double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
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PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false, true);
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PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false, true);
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if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.value) {
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if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.45) && !Baritone.settings().assumeSafeWalk.value) {
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state.setInput(Input.SNEAK, true);
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state.setInput(Input.SNEAK, true);
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}
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}
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switch (p) {
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switch (p) {
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