start on legitMine
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@ -24,8 +24,8 @@ import net.minecraft.util.text.ITextComponent;
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import java.awt.*;
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import java.lang.reflect.Field;
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import java.util.*;
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import java.util.List;
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import java.util.*;
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import java.util.function.Consumer;
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/**
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@ -396,6 +396,18 @@ public class Settings {
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*/
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public Setting<Integer> axisHeight = new Setting<>(120);
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/**
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* Allow MineBehavior to use X-Ray to see where the ores are. Turn this option off to force it to mine "legit"
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* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
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* couldn't. If you don't want it to look like you're X-Raying, turn this off
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*/
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public Setting<Boolean> legitMine = new Setting<>(false);
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/**
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* What Y level to go to for legit strip mining
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*/
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public Setting<Integer> legitMineYLevel = new Setting<>(11);
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/**
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* When mining block of a certain type, try to mine two at once instead of one.
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* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
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@ -20,14 +20,13 @@ package baritone.behavior;
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import baritone.Baritone;
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import baritone.api.behavior.IMineBehavior;
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import baritone.api.event.events.TickEvent;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.GoalBlock;
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import baritone.api.pathing.goals.GoalComposite;
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import baritone.api.pathing.goals.GoalTwoBlocks;
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import baritone.api.pathing.goals.*;
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import baritone.api.utils.RotationUtils;
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import baritone.cache.CachedChunk;
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import baritone.cache.ChunkPacker;
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import baritone.cache.WorldProvider;
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import baritone.cache.WorldScanner;
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import baritone.pathing.movement.MovementHelper;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import net.minecraft.block.Block;
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@ -51,6 +50,7 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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private List<Block> mining;
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private List<BlockPos> knownOreLocations;
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private BlockPos branchPoint;
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private int desiredQuantity;
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private MineBehavior() {}
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@ -80,6 +80,9 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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Baritone.INSTANCE.getExecutor().execute(this::rescan);
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}
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}
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if (Baritone.settings().legitMine.get()) {
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addNearby();
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}
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updateGoal();
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PathingBehavior.INSTANCE.revalidateGoal();
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}
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@ -90,17 +93,42 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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}
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List<BlockPos> locs = knownOreLocations;
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if (!locs.isEmpty()) {
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locs = prune(new ArrayList<>(locs), mining, 64);
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PathingBehavior.INSTANCE.setGoal(coalesce(locs));
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PathingBehavior.INSTANCE.path();
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List<BlockPos> locs2 = prune(new ArrayList<>(locs), mining, 64);
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// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
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PathingBehavior.INSTANCE.setGoalAndPath(new GoalComposite(locs2.stream().map(loc -> coalesce(loc, locs2)).toArray(Goal[]::new)));
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knownOreLocations = locs;
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return;
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}
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// we don't know any ore locations at the moment
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if (!Baritone.settings().legitMine.get()) {
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return;
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}
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// only in non-Xray mode (aka legit mode) do we do this
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if (branchPoint == null) {
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int y = Baritone.settings().legitMineYLevel.get();
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if (!PathingBehavior.INSTANCE.isPathing() && playerFeet().y == y) {
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// cool, path is over and we are at desired y
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branchPoint = playerFeet();
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} else {
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PathingBehavior.INSTANCE.setGoalAndPath(new GoalYLevel(y));
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return;
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}
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}
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if (playerFeet().equals(branchPoint)) {
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// TODO mine 1x1 shafts to either side
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branchPoint = branchPoint.north(10);
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}
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PathingBehavior.INSTANCE.setGoalAndPath(new GoalBlock(branchPoint));
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}
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private void rescan() {
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if (mining == null) {
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return;
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}
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if (Baritone.settings().legitMine.get()) {
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return;
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}
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List<BlockPos> locs = xrayFor(mining, 64);
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if (locs.isEmpty()) {
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logDebug("No locations for " + mining + " known, cancelling");
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@ -132,10 +160,6 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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}
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}
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public GoalComposite coalesce(List<BlockPos> locs) {
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return new GoalComposite(locs.stream().map(loc -> coalesce(loc, locs)).toArray(Goal[]::new));
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}
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public List<BlockPos> xrayFor(List<Block> mining, int max) {
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List<BlockPos> locs = new ArrayList<>();
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List<Block> uninteresting = new ArrayList<>();
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@ -159,26 +183,57 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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return prune(locs, mining, max);
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}
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public List<BlockPos> prune(List<BlockPos> locs, List<Block> mining, int max) {
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BlockPos playerFeet = MineBehavior.INSTANCE.playerFeet();
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locs.sort(Comparator.comparingDouble(playerFeet::distanceSq));
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public void addNearby() {
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BlockPos playerFeet = playerFeet();
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int searchDist = 4;//why four? idk
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for (int x = playerFeet.getX() - searchDist; x <= playerFeet.getX() + searchDist; x++) {
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for (int y = playerFeet.getY() - searchDist; y <= playerFeet.getY() + searchDist; y++) {
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for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
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BlockPos pos = new BlockPos(x, y, z);
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if (mining.contains(BlockStateInterface.getBlock(pos))) {
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if (RotationUtils.reachable(player(), pos).isPresent()) {//crucial to only add blocks we can see because otherwise this is an x-ray and it'll get caught
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knownOreLocations.add(pos);
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}
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}
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}
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}
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}
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knownOreLocations = prune(knownOreLocations, mining, 64);
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}
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public static List<BlockPos> prune(List<BlockPos> locs2, List<Block> mining, int max) {
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List<BlockPos> locs = locs2
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.stream()
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// remove any that are within loaded chunks that aren't actually what we want
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locs.removeAll(locs.stream()
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.filter(pos -> !(MineBehavior.INSTANCE.world().getChunk(pos) instanceof EmptyChunk))
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.filter(pos -> !mining.contains(BlockStateInterface.get(pos).getBlock()))
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.collect(Collectors.toList()));
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.filter(pos -> MineBehavior.INSTANCE.world().getChunk(pos) instanceof EmptyChunk || mining.contains(BlockStateInterface.get(pos).getBlock()))
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// remove any that are implausible to mine (encased in bedrock, or touching lava)
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.filter(MineBehavior::plausibleToBreak)
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.sorted(Comparator.comparingDouble(Helper.HELPER.playerFeet()::distanceSq))
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.collect(Collectors.toList());
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if (locs.size() > max) {
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return locs.subList(0, max);
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}
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return locs;
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}
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public static boolean plausibleToBreak(BlockPos pos) {
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if (MovementHelper.avoidBreaking(pos.getX(), pos.getY(), pos.getZ(), BlockStateInterface.get(pos))) {
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return false;
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}
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// bedrock above and below makes it implausible, otherwise we're good
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return !(BlockStateInterface.getBlock(pos.up()) == Blocks.BEDROCK && BlockStateInterface.getBlock(pos.down()) == Blocks.BEDROCK);
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}
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@Override
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public void mine(int quantity, String... blocks) {
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this.mining = blocks == null || blocks.length == 0 ? null : Arrays.stream(blocks).map(ChunkPacker::stringToBlock).collect(Collectors.toList());
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this.desiredQuantity = quantity;
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this.knownOreLocations = new ArrayList<>();
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this.branchPoint = null;
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rescan();
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updateGoal();
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}
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@ -188,6 +243,7 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
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this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks);
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this.desiredQuantity = quantity;
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this.knownOreLocations = new ArrayList<>();
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this.branchPoint = null;
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rescan();
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updateGoal();
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}
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@ -201,6 +201,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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this.goal = goal;
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}
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public boolean setGoalAndPath(Goal goal) {
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setGoal(goal);
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return path();
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}
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@Override
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public Goal getGoal() {
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return goal;
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