more docs
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@ -34,7 +34,7 @@ public interface IBaritoneProcess {
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/**
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/**
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* Would this process like to be in control?
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* Would this process like to be in control?
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*
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*
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* @return
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* @return true if yes
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*/
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*/
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boolean isActive();
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boolean isActive();
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@ -56,7 +56,7 @@ public interface IBaritoneProcess {
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* and should return isActive true only if there's something in range this tick, or if the player would like to start eating this tick.
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* and should return isActive true only if there's something in range this tick, or if the player would like to start eating this tick.
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* PauseForAutoEatProcess should only actually right click once onTick is called with isSafeToCancel true though.
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* PauseForAutoEatProcess should only actually right click once onTick is called with isSafeToCancel true though.
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*
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*
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* @return
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* @return true if temporary
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*/
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*/
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boolean isTemporary();
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boolean isTemporary();
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@ -69,21 +69,21 @@ public interface IBaritoneProcess {
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/**
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/**
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* How to decide which Process gets control if they all report isActive? It's the one with the highest priority.
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* How to decide which Process gets control if they all report isActive? It's the one with the highest priority.
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*
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*
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* @return
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* @return a double representing the priority
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*/
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*/
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double priority();
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double priority();
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/**
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/**
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* which bot is this associated with (5000000iq forward thinking)
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* which bot is this associated with (5000000iq forward thinking)
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*
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*
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* @return
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* @return the IBaritone object
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*/
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*/
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IBaritone associatedWith();
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IBaritone associatedWith();
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/**
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/**
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* What this process should be displayed to the user as (maybe in a HUD? hint hint)
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* What this process should be displayed to the user as (maybe in a HUD? hint hint)
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*
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*
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* @return
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* @return a display name that's suitable for a HUD (hint hint)
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*/
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*/
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String displayName();
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String displayName();
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}
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}
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