Relocate MovementHelper and Movement utility methods

This commit is contained in:
Howard Stark 2018-08-06 16:06:18 -07:00
parent 1a33d9462d
commit 5e665554ea
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GPG Key ID: 9FA4E350B33067F3
4 changed files with 45 additions and 43 deletions

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@ -55,45 +55,6 @@ public abstract class Movement implements Helper, MovementHelper {
return cost; return cost;
} }
public double getTotalHardnessOfBlocksToBreak(ToolSet ts) {
/*
double sum = 0;
HashSet<BlockPos> toBreak = new HashSet();
for (BlockPos positionsToBreak1 : positionsToBreak) {
toBreak.add(positionsToBreak1);
if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
continue;
}
BlockPos tmp = positionsToBreak1.up();
while (canFall(tmp)) {
toBreak.add(tmp);
tmp = tmp.up();
}
}
for (BlockPos pos : toBreak) {
sum += getHardness(ts, Baritone.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
for (int i = 0; i < blocksToPlace.length; i++) {
if (!canWalkOn(positionsToPlace[i])) {
return COST_INF;
}
}
}*/
//^ the above implementation properly deals with falling blocks, TODO integrate
double sum = 0;
for (BlockPos pos : positionsToBreak) {
sum += MovementHelper.getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
return sum;
}
protected abstract double calculateCost(ToolSet ts); // TODO pass in information like whether it's allowed to place throwaway blocks protected abstract double calculateCost(ToolSet ts); // TODO pass in information like whether it's allowed to place throwaway blocks
public double recalculateCost() { public double recalculateCost() {

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@ -82,11 +82,46 @@ public interface MovementHelper extends ActionCosts, Helper {
return state.isBlockNormalCube() && !BlockStateInterface.isLava(block); return state.isBlockNormalCube() && !BlockStateInterface.isLava(block);
} }
static double getTotalHardnessOfBlocksToBreak(ToolSet ts, BlockPos[] positionsToBreak) {
static boolean canFall(BlockPos pos) { /*
return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling; double sum = 0;
HashSet<BlockPos> toBreak = new HashSet();
for (BlockPos positionsToBreak1 : positionsToBreak) {
toBreak.add(positionsToBreak1);
if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
continue;
}
BlockPos tmp = positionsToBreak1.up();
while (canFall(tmp)) {
toBreak.add(tmp);
tmp = tmp.up();
}
}
for (BlockPos pos : toBreak) {
sum += getHardness(ts, Baritone.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
for (int i = 0; i < blocksToPlace.length; i++) {
if (!canWalkOn(positionsToPlace[i])) {
return COST_INF;
}
}
}*/
//^ the above implementation properly deals with falling blocks, TODO integrate
double sum = 0;
for (BlockPos pos : positionsToBreak) {
sum += getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
return sum;
} }
static double getMiningDurationTicks(ToolSet ts, IBlockState block, BlockPos position) { static double getMiningDurationTicks(ToolSet ts, IBlockState block, BlockPos position) {
if (!block.equals(Blocks.AIR) && !canWalkThrough(position, block)) { if (!block.equals(Blocks.AIR) && !canWalkThrough(position, block)) {
if (avoidBreaking(position)) { if (avoidBreaking(position)) {

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@ -27,7 +27,7 @@ public class MovementDescend extends Movement {
if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) { if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) {
return COST_INF; return COST_INF;
} }
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel) return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
} }
@Override @Override

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@ -1,6 +1,7 @@
package baritone.bot.utils; package baritone.bot.utils;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.BlockLiquid; import net.minecraft.block.BlockLiquid;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -71,4 +72,9 @@ public class BlockStateInterface {
return BlockStateInterface.getBlock(pos).equals(Blocks.AIR); return BlockStateInterface.getBlock(pos).equals(Blocks.AIR);
} }
static boolean canFall(BlockPos pos) {
return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
}
} }