Fix water bucket falling, fixes #91
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@ -18,26 +18,20 @@
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.behavior.impl.LookBehaviorUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.pathing.movement.MovementState.MovementStatus;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.Rotation;
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import baritone.utils.Utils;
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import net.minecraft.block.Block;
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import baritone.utils.*;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import java.util.Optional;
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public class MovementFall extends Movement {
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private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
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@ -96,20 +90,26 @@ public class MovementFall extends Movement {
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}
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BlockPos playerFeet = playerFeet();
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Optional<Rotation> targetRotation = Optional.empty();
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Rotation targetRotation = null;
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if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
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state.setStatus(MovementStatus.UNREACHABLE);
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return state;
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}
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if (player().posY - dest.getY() < mc.playerController.getBlockReachDistance()) {
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
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targetRotation = LookBehaviorUtils.reachable((BlockStateInterface.get(dest).getCollisionBoundingBox(mc.world, dest) == Block.NULL_AABB) ? dest : dest.down());
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targetRotation = new Rotation(player().rotationYaw, 90.0F);
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RayTraceResult trace = RayTraceUtils.simulateRayTrace(player().rotationYaw, 90.0F);
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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}
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if (targetRotation.isPresent()) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
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.setTarget(new MovementTarget(targetRotation.get(), true));
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}
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if (targetRotation != null) {
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state.setTarget(new MovementTarget(targetRotation, true));
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} else {
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state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), false));
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}
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47
src/main/java/baritone/utils/RayTraceUtils.java
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47
src/main/java/baritone/utils/RayTraceUtils.java
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@ -0,0 +1,47 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import net.minecraft.util.math.RayTraceResult;
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/**
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* @author Brady
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* @since 8/25/2018
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*/
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public final class RayTraceUtils implements Helper {
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private RayTraceUtils() {}
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public static RayTraceResult simulateRayTrace(float yaw, float pitch) {
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RayTraceResult oldTrace = mc.objectMouseOver;
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float oldYaw = mc.player.rotationYaw;
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float oldPitch = mc.player.rotationPitch;
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mc.player.rotationYaw = yaw;
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mc.player.rotationPitch = pitch;
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mc.entityRenderer.getMouseOver(1.0F);
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RayTraceResult result = mc.objectMouseOver;
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mc.objectMouseOver = oldTrace;
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mc.player.rotationYaw = oldYaw;
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mc.player.rotationPitch = oldPitch;
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return result;
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}
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}
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