Don't copy block state properties every time
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363519db02
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61e0525ee8
@ -23,6 +23,7 @@ import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@ -30,6 +31,7 @@ public class SubstituteSchematic extends AbstractSchematic {
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private final ISchematic schematic;
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private final Map<Block, List<Block>> substitutions;
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private final Map<IBlockState, Map<Block, IBlockState>> blockStateCache = new HashMap<>();
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public SubstituteSchematic(ISchematic schematic, Map<Block,List<Block>> substitutions) {
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super(schematic.widthX(), schematic.heightY(), schematic.lengthZ());
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@ -67,6 +69,9 @@ public class SubstituteSchematic extends AbstractSchematic {
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}
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private IBlockState withBlock(IBlockState state, Block block) {
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if (blockStateCache.containsKey(state) && blockStateCache.get(state).containsKey(block)) {
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return blockStateCache.get(state).get(block);
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}
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Collection<IProperty<?>> properties = state.getPropertyKeys();
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IBlockState newState = block.getDefaultState();
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for (IProperty<?> property : properties) {
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@ -75,6 +80,7 @@ public class SubstituteSchematic extends AbstractSchematic {
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} catch (IllegalArgumentException e) { //property does not exist for target block
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}
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}
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blockStateCache.computeIfAbsent(state, s -> new HashMap<Block,IBlockState>()).put(block, newState);
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return newState;
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}
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private <T extends Comparable<T>> IBlockState copySingleProp(IBlockState fromState, IBlockState toState, IProperty<T> prop) {
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