Merge pull request #1072 from 0-x-2-2/disable-autotest-mob-spawning
Disable harmful mob spawning in Travis auto test.
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commit
6341f9fcb4
@ -29,9 +29,7 @@ import net.minecraft.client.gui.GuiMainMenu;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.client.tutorial.TutorialSteps;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.GameType;
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import net.minecraft.world.WorldSettings;
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import net.minecraft.world.WorldType;
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import net.minecraft.world.*;
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/**
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* Responsible for automatically testing Baritone's pathing algorithm by automatically creating a world with a specific
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@ -85,15 +83,21 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
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if (mc.currentScreen instanceof GuiMainMenu) {
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System.out.println("Beginning Baritone automatic test routine");
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mc.displayGuiScreen(null);
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WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.getByName("survival"), true, false, WorldType.DEFAULT);
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WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.SURVIVAL, true, false, WorldType.DEFAULT);
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mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
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}
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// If the integrated server is launched and the world has initialized, set the spawn point
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// to our defined starting position
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if (mc.getIntegratedServer() != null && mc.getIntegratedServer().worlds[0] != null) {
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mc.getIntegratedServer().worlds[0].setSpawnPoint(STARTING_POSITION);
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mc.getIntegratedServer().worlds[0].getGameRules().setOrCreateGameRule("spawnRadius", "0");
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// If the integrated server is running, set the difficulty to peaceful
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if (mc.getIntegratedServer() != null) {
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mc.getIntegratedServer().setDifficultyForAllWorlds(EnumDifficulty.PEACEFUL);
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for (final WorldServer world : mc.getIntegratedServer().worlds) {
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// If the world has initialized, set the spawn point to our defined starting position
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if (world != null) {
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world.setSpawnPoint(STARTING_POSITION);
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world.getGameRules().setOrCreateGameRule("spawnRadius", "0");
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}
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}
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}
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if (event.getType() == TickEvent.Type.IN) { // If we're in-game
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@ -101,7 +105,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
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// Force the integrated server to share the world to LAN so that
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// the ingame pause menu gui doesn't actually pause our game
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if (mc.isSingleplayer() && !mc.getIntegratedServer().getPublic()) {
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mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false);
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mc.getIntegratedServer().shareToLAN(GameType.SURVIVAL, false);
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}
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// For the first 200 ticks, wait for the world to generate
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