fix toxic cloud
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										45
									
								
								src/main/java/baritone/cache/WorldScanner.java
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										45
									
								
								src/main/java/baritone/cache/WorldScanner.java
									
									
									
									
										vendored
									
									
								
							@@ -28,6 +28,7 @@ import net.minecraft.world.chunk.BlockStateContainer;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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@@ -71,33 +72,7 @@ public enum WorldScanner implements IWorldScanner {
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                        continue;
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                    }
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                    allUnloaded = false;
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                    ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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                    chunkX = chunkX << 4;
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                    chunkZ = chunkZ << 4;
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                    for (int y0 = 0; y0 < 16; y0++) {
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                        ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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                        if (extendedblockstorage == null) {
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                            continue;
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                        }
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                        int yReal = y0 << 4;
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                        BlockStateContainer bsc = extendedblockstorage.getData();
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                        // the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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                        // for better cache locality, iterate in that order
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                        for (int y = 0; y < 16; y++) {
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                            for (int z = 0; z < 16; z++) {
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                                for (int x = 0; x < 16; x++) {
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                                    IBlockState state = bsc.get(x, y, z);
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                                    if (blocks.contains(state.getBlock())) {
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                                        int yy = yReal | y;
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                                        res.add(new BlockPos(chunkX | x, yy, chunkZ | z));
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                                        if (Math.abs(yy - playerY) < yLevelThreshold) {
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                                            foundWithinY = true;
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                                        }
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                                    }
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                                }
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                            }
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                        }
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                    }
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                    scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
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                }
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            }
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            if ((allUnloaded && foundChunks)
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@@ -125,6 +100,11 @@ public enum WorldScanner implements IWorldScanner {
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        }
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        LinkedList<BlockPos> res = new LinkedList<>();
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        scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
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        return res;
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    }
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    public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
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        ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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        for (int y0 = 0; y0 < 16; y0++) {
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            ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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@@ -133,21 +113,22 @@ public enum WorldScanner implements IWorldScanner {
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            }
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            int yReal = y0 << 4;
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            BlockStateContainer bsc = extendedblockstorage.getData();
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            // the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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            // for better cache locality, iterate in that order
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            for (int y = 0; y < 16; y++) {
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                for (int z = 0; z < 16; z++) {
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                    for (int x = 0; x < 16; x++) {
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                        IBlockState state = bsc.get(x, y, z);
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                        if (blocks.contains(state.getBlock())) {
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                        if (search.contains(state.getBlock())) {
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                            int yy = yReal | y;
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                            res.add(new BlockPos((pos.x << 4) | x, yy, (pos.z << 4) | z));
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                            if (res.size() >= max || Math.abs(yy - playerY) < yLevelThreshold) {
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                                return res;
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                            result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
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                            if (result.size() >= max || Math.abs(yy - playerY) < yLevelThreshold) {
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                                return;
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                            }
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                        }
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                    }
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                }
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            }
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        }
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        return res;
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    }
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}
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