fix parkour maybe? fixes #211
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@ -224,7 +224,7 @@ public class MovementParkour extends Movement {
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}
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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} else {
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} else if(!playerFeet().equals(dest.offset(direction, -1))) {
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state.setInput(InputOverrideHandler.Input.SPRINT, false);
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if (playerFeet().equals(src.offset(direction, -1))) {
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MovementHelper.moveTowards(state, src);
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