rearranged loop order
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@ -80,10 +80,12 @@ public final class ChunkPacker implements Helper {
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}
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BlockStateContainer bsc = extendedblockstorage.getData();
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int yReal = y0 << 4;
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for (int x = 0; x < 16; x++) {
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// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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// for better cache locality, iterate in that order
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for (int y1 = 0; y1 < 16; y1++) {
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for (int z = 0; z < 16; z++) {
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int y = y1 | yReal;
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for (int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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int index = CachedChunk.getPositionIndex(x, y, z);
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IBlockState state = bsc.get(x, y1, z);
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boolean[] bits = getPathingBlockType(state).getBits();
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@ -73,9 +73,11 @@ public enum WorldScanner implements Helper {
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}
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int yReal = y0 << 4;
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BlockStateContainer bsc = extendedblockstorage.getData();
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for (int x = 0; x < 16; x++) {
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// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
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// for better cache locality, iterate in that order
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for (int y = 0; y < 16; y++) {
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for (int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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IBlockState state = bsc.get(x, y, z);
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if (asBlocks.contains(state.getBlock())) {
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res.add(new BlockPos(chunkX | x, yReal | y, chunkZ | z));
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