don't look to the side on a parkour place until the place is in range
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@ -18,15 +18,13 @@
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.utils.Rotation;
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import baritone.behavior.LookBehaviorUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.Utils;
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import baritone.utils.*;
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import baritone.utils.pathing.BetterBlockPos;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.block.Block;
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@ -35,6 +33,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import java.util.Objects;
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@ -201,10 +200,13 @@ public class MovementParkour extends Movement {
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double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (dest.getY() + against1.getY()) * 0.5D;
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double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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Rotation place = Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
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RayTraceResult res = RayTraceUtils.rayTraceTowards(place);
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if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
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state.setTarget(new MovementState.MovementTarget(place, true));
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}
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LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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