Merge branch 'master' of github.com:cabaletta/baritone

This commit is contained in:
Leijurv 2018-08-11 13:08:22 -07:00
commit 6d78b7f083
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10 changed files with 348 additions and 284 deletions

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@ -21,6 +21,7 @@ import baritone.bot.behavior.Behavior;
import baritone.bot.behavior.impl.LookBehavior; import baritone.bot.behavior.impl.LookBehavior;
import baritone.bot.behavior.impl.MemoryBehavior; import baritone.bot.behavior.impl.MemoryBehavior;
import baritone.bot.behavior.impl.PathingBehavior; import baritone.bot.behavior.impl.PathingBehavior;
import baritone.bot.event.GameEventHandler;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;

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@ -25,9 +25,9 @@ import java.util.HashMap;
import java.util.Map; import java.util.Map;
/** /**
* This serves as a replacement to the old {@code MovementManager}'s * An interface with the game's control system allowing the ability to
* input overriding capabilities. It is vastly more extensible in the * force down certain controls, having the same effect as if we were actually
* inputs that can be overriden. * physically forcing down the assigned key.
* *
* @author Brady * @author Brady
* @since 7/31/2018 11:20 PM * @since 7/31/2018 11:20 PM

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@ -17,7 +17,7 @@
package baritone.bot.behavior; package baritone.bot.behavior;
import baritone.bot.event.AbstractGameEventListener; import baritone.bot.event.listener.AbstractGameEventListener;
import baritone.bot.utils.Helper; import baritone.bot.utils.Helper;
/** /**

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@ -63,8 +63,7 @@ public final class CachedChunk implements IBlockTypeAccess {
private final BitSet data; private final BitSet data;
CachedChunk(int x, int z, BitSet data) { CachedChunk(int x, int z, BitSet data) {
if (data.size() > SIZE) validateSize(data);
throw new IllegalArgumentException("BitSet of invalid length provided");
this.x = x; this.x = x;
this.z = z; this.z = z;
@ -78,8 +77,7 @@ public final class CachedChunk implements IBlockTypeAccess {
} }
void updateContents(BitSet data) { void updateContents(BitSet data) {
if (data.size() > SIZE) validateSize(data);
throw new IllegalArgumentException("BitSet of invalid length provided");
for (int i = 0; i < data.length(); i++) for (int i = 0; i < data.length(); i++)
this.data.set(i, data.get(i)); this.data.set(i, data.get(i));
@ -117,4 +115,17 @@ public final class CachedChunk implements IBlockTypeAccess {
public static int getPositionIndex(int x, int y, int z) { public static int getPositionIndex(int x, int y, int z) {
return (x + (z << 4) + (y << 8)) * 2; return (x + (z << 4) + (y << 8)) * 2;
} }
/**
* Validates the size of an input {@link BitSet} containing the raw
* packed chunk data. Sizes that exceed {@link CachedChunk#SIZE} are
* considered invalid, and thus, an exception will be thrown.
*
* @param data The raw data
* @throws IllegalArgumentException if the bitset size exceeds the maximum size
*/
private static void validateSize(BitSet data) {
if (data.size() > SIZE)
throw new IllegalArgumentException("BitSet of invalid length provided");
}
} }

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@ -15,13 +15,32 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.bot; /*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.event;
import baritone.bot.Baritone;
import baritone.bot.InputOverrideHandler;
import baritone.bot.behavior.Behavior; import baritone.bot.behavior.Behavior;
import baritone.bot.chunk.CachedWorld; import baritone.bot.chunk.CachedWorld;
import baritone.bot.chunk.CachedWorldProvider; import baritone.bot.chunk.CachedWorldProvider;
import baritone.bot.chunk.ChunkPacker; import baritone.bot.chunk.ChunkPacker;
import baritone.bot.event.IGameEventListener; import baritone.bot.event.listener.IGameEventListener;
import baritone.bot.event.events.*; import baritone.bot.event.events.*;
import baritone.bot.event.events.type.EventState; import baritone.bot.event.events.type.EventState;
import baritone.bot.utils.Helper; import baritone.bot.utils.Helper;
@ -31,7 +50,6 @@ import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import java.util.function.Consumer; import java.util.function.Consumer;
@ -41,8 +59,6 @@ import java.util.function.Consumer;
*/ */
public final class GameEventHandler implements IGameEventListener, Helper { public final class GameEventHandler implements IGameEventListener, Helper {
GameEventHandler() {}
@Override @Override
public final void onTick(TickEvent event) { public final void onTick(TickEvent event) {
dispatch(behavior -> behavior.onTick(event)); dispatch(behavior -> behavior.onTick(event));
@ -148,7 +164,7 @@ public final class GameEventHandler implements IGameEventListener, Helper {
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 0.0F, 0.4F); GlStateManager.color(1.0F, 1.0F, 0.0F, 0.4F);
GL11.glLineWidth(2.0F); GlStateManager.glLineWidth(2.0F);
GlStateManager.disableTexture2D(); GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance(); Tessellator tessellator = Tessellator.getInstance();

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@ -15,7 +15,24 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.bot.event; /*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.event.listener;
import baritone.bot.event.events.*; import baritone.bot.event.events.*;

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@ -15,7 +15,24 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. * along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/ */
package baritone.bot.event; /*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.event.listener;
import baritone.bot.event.events.*; import baritone.bot.event.events.*;
import io.netty.util.concurrent.GenericFutureListener; import io.netty.util.concurrent.GenericFutureListener;

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@ -19,6 +19,7 @@ package baritone.bot.pathing.movement;
import baritone.bot.utils.Helper; import baritone.bot.utils.Helper;
import baritone.bot.utils.ToolSet; import baritone.bot.utils.ToolSet;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items; import net.minecraft.init.Items;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -28,6 +29,8 @@ import net.minecraft.item.ItemStack;
*/ */
public class CalculationContext implements Helper { public class CalculationContext implements Helper {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private final ToolSet toolSet; private final ToolSet toolSet;
private final boolean hasWaterBucket; private final boolean hasWaterBucket;
@ -37,7 +40,7 @@ public class CalculationContext implements Helper {
public CalculationContext(ToolSet toolSet) { public CalculationContext(ToolSet toolSet) {
this.toolSet = toolSet; this.toolSet = toolSet;
this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET)); // TODO check if water bucket is on hotbar or main inventory this.hasWaterBucket = InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER));
} }
public ToolSet getToolSet() { public ToolSet getToolSet() {

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@ -35,7 +35,7 @@ import java.util.Optional;
public class MovementFall extends Movement { public class MovementFall extends Movement {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET); private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private static final ItemStack STACK_BUCKET_AIR = new ItemStack(Items.BUCKET); private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET);
public MovementFall(BlockPos src, BlockPos dest) { public MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()}); super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
@ -89,8 +89,8 @@ public class MovementFall extends Movement {
} }
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|| BlockStateInterface.isWater(dest))) { || BlockStateInterface.isWater(dest))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) { if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_AIR); player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
if (player().motionY >= 0) { if (player().motionY >= 0) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} else { } else {

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@ -29,7 +29,6 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL11;
import java.awt.*; import java.awt.*;
import java.util.Collection; import java.util.Collection;
@ -52,7 +51,7 @@ public final class PathRenderer implements Helper {
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO); GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F); GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(3.0F); GlStateManager.glLineWidth(3.0F);
GlStateManager.disableTexture2D(); GlStateManager.disableTexture2D();
GlStateManager.depthMask(false); GlStateManager.depthMask(false);
List<BlockPos> positions = path.positions(); List<BlockPos> positions = path.positions();
@ -99,7 +98,7 @@ public final class PathRenderer implements Helper {
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F); GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(5.0F); GlStateManager.glLineWidth(5.0F);
GlStateManager.disableTexture2D(); GlStateManager.disableTexture2D();
GlStateManager.depthMask(false); GlStateManager.depthMask(false);
float expand = 0.002F; float expand = 0.002F;