when a movement ends, clear all inputs, not just the ones it set on
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@ -1,5 +1,6 @@
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package baritone.bot.pathing.path;
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package baritone.bot.pathing.path;
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import baritone.bot.Baritone;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.event.events.TickEvent;
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import baritone.bot.event.events.TickEvent;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.ActionCosts;
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@ -141,6 +142,7 @@ public class PathExecutor extends Behavior {
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System.out.println("Movement done, next path");
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System.out.println("Movement done, next path");
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pathPosition++;
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pathPosition++;
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ticksOnCurrent = 0;
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ticksOnCurrent = 0;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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onTick(event);
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onTick(event);
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} else {
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} else {
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ticksOnCurrent++;
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ticksOnCurrent++;
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