rearrange for consistency
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		@@ -112,9 +112,12 @@ public final class InventoryBehavior extends Behavior {
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            if (stack.isEmpty()) {
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                continue;
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            }
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            if (Baritone.settings().itemSaver.value && stack.getItemDamage() >= stack.getMaxDamage() && stack.getMaxDamage() > 1) {
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                continue;
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            }
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            if (cla$$.isInstance(stack.getItem())) {
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                double speed = ToolSet.calculateSpeedVsBlock(stack, against.getDefaultState()); // takes into account enchants
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                if (speed > bestSpeed && !(stack.getItemDamage() >= stack.getMaxDamage() && Baritone.settings().itemSaver.value && stack.getMaxDamage() > 1)) {
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                if (speed > bestSpeed) {
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                    bestSpeed = speed;
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                    bestInd = i;
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                }
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@@ -124,7 +124,7 @@ public class ToolSet {
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        IBlockState blockState = b.getDefaultState();
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        for (int i = 0; i < 9; i++) {
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            ItemStack itemStack = player.inventory.getStackInSlot(i);
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            if (itemStack.getItemDamage() >= itemStack.getMaxDamage() && Baritone.settings().itemSaver.value && itemStack.getMaxDamage() > 1) {
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            if (Baritone.settings().itemSaver.value && itemStack.getItemDamage() >= itemStack.getMaxDamage() && itemStack.getMaxDamage() > 1) {
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                continue;
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            }
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            double speed = calculateSpeedVsBlock(itemStack, blockState);
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