stop breaking on cancel, hopefully fixes #127
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7d27509e63
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@ -31,6 +31,7 @@ import baritone.pathing.goals.GoalXZ;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.path.IPath;
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import baritone.pathing.path.PathExecutor;
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import baritone.utils.BlockBreakHelper;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.PathRenderer;
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@ -40,7 +41,6 @@ import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.EmptyChunk;
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import java.awt.*;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashSet;
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@ -218,6 +218,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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next = null;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(AbstractNodeCostSearch::cancel);
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BlockBreakHelper.stopBreakingBlock();
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}
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public void forceCancel() { // NOT exposed on public api
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