fix path reliability after lateral movement
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@ -181,14 +181,21 @@ public class MovementAscend extends Movement {
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return state;
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return state;
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}
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}
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if (headBonkClear()) {
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return state.setInput(Input.JUMP, true);
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}
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int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
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int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
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int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
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int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
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double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
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double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
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double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
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double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
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double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
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if (Math.abs(lateralMotion) > 0.1) {
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return state;
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}
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if (headBonkClear()) {
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return state.setInput(Input.JUMP, true);
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}
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// System.out.println(flatDistToNext + " " + sideDist);
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// System.out.println(flatDistToNext + " " + sideDist);
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if (flatDistToNext > 1.2 || sideDist > 0.2) {
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if (flatDistToNext > 1.2 || sideDist > 0.2) {
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return state;
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return state;
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