Change ActionCosts to be an interface
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@ -1,16 +1,15 @@
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package baritone.bot.pathing.actions;
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public final class ActionCosts {
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private ActionCosts() {}
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public interface ActionCosts {
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//These costs are measured roughly in ticks btw
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public static final double WALK_ONE_BLOCK_COST = 20 / 4.317;
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public static final double WALK_ONE_IN_WATER_COST = 20 / 2.2;
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public static final double JUMP_ONE_BLOCK_COST = 5.72854;//see below calculation for fall. 1.25 blocks
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public static final double LADDER_UP_ONE_COST = 20 / 2.35;
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public static final double LADDER_DOWN_ONE_COST = 20 / 3;
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public static final double SNEAK_ONE_BLOCK_COST = 20 / 1.3;
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public static final double SPRINT_ONE_BLOCK_COST = 20 / 5.612;
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double WALK_ONE_BLOCK_COST = 20 / 4.317;
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double WALK_ONE_IN_WATER_COST = 20 / 2.2;
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double JUMP_ONE_BLOCK_COST = 5.72854;//see below calculation for fall. 1.25 blocks
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double LADDER_UP_ONE_COST = 20 / 2.35;
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double LADDER_DOWN_ONE_COST = 20 / 3;
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double SNEAK_ONE_BLOCK_COST = 20 / 1.3;
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double SPRINT_ONE_BLOCK_COST = 20 / 5.612;
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/**
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* Doesn't include walking forwards, just the falling
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*
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@ -20,20 +19,20 @@ public final class ActionCosts {
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*
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* Solved in mathematica
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*/
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public static final double FALL_ONE_BLOCK_COST = 5.11354;
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public static final double FALL_TWO_BLOCK_COST = 7.28283;
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public static final double FALL_THREE_BLOCK_COST = 8.96862;
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double FALL_ONE_BLOCK_COST = 5.11354;
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double FALL_TWO_BLOCK_COST = 7.28283;
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double FALL_THREE_BLOCK_COST = 8.96862;
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/**
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* It doesn't actually take ten ticks to place a block, this cost is so high
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* because we want to generally conserve blocks which might be limited
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*/
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public static final double PLACE_ONE_BLOCK_COST = 20;
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double PLACE_ONE_BLOCK_COST = 20;
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/**
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* Add this to the cost of breaking any block. The cost of breaking any
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* block is calculated as the number of ticks that block takes to break with
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* the tools you have. You add this because there's always a little overhead
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* (e.g. looking at the block)
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*/
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public static final double BREAK_ONE_BLOCK_ADD = 4;
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public static final double COST_INF = 1000000;
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double BREAK_ONE_BLOCK_ADD = 4;
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double COST_INF = 1000000;
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}
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@ -5,13 +5,14 @@
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*/
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package baritone.bot.pathing.goals;
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import baritone.bot.pathing.actions.ActionCosts;
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import net.minecraft.util.math.BlockPos;
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/**
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* An abstract Goal for pathing, can be anything from a specific block to just a Y coordinate.
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* @author leijurv
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*/
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public interface Goal {
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public interface Goal extends ActionCosts {
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/**
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* Returns whether or not the specified position
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@ -29,11 +30,4 @@ public interface Goal {
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* @return The estimate number of ticks to satisfy the goal
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*/
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double heuristic(BlockPos pos);
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/**
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* Summarize the goal
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* @return
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*/
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@Override
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String toString();
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}
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@ -5,7 +5,6 @@
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*/
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package baritone.bot.pathing.goals;
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import baritone.bot.pathing.actions.ActionCosts;
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import net.minecraft.util.math.BlockPos;
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/**
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@ -52,14 +51,14 @@ public class GoalBlock implements Goal {
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public static double calculate(double xDiff, double yDiff, double zDiff) {
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double pythaDist = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
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double heuristic = 0;
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double baseline = (ActionCosts.PLACE_ONE_BLOCK_COST + ActionCosts.FALL_ONE_BLOCK_COST) * 32;
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double baseline = (PLACE_ONE_BLOCK_COST + FALL_ONE_BLOCK_COST) * 32;
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if (pythaDist < MAX) {//if we are more than MAX away, ignore the Y coordinate. It really doesn't matter how far away your Y coordinate is if you X coordinate is 1000 blocks away.
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//as we get closer, slowly reintroduce the Y coordinate as a heuristic cost
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double multiplier = pythaDist < MIN ? 1 : 1 - (pythaDist - MIN) / (MAX - MIN);
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if (yDiff < 0) {//pos.getY()-this.y<0 therefore pos.getY()<this.y, so target is above current
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heuristic -= yDiff * (ActionCosts.PLACE_ONE_BLOCK_COST * 0.7 + ActionCosts.JUMP_ONE_BLOCK_COST);//target above current
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heuristic -= yDiff * (PLACE_ONE_BLOCK_COST * 0.7 + JUMP_ONE_BLOCK_COST);//target above current
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} else {
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heuristic += yDiff * (10 + ActionCosts.FALL_ONE_BLOCK_COST);//target below current
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heuristic += yDiff * (10 + FALL_ONE_BLOCK_COST);//target below current
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}
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heuristic *= multiplier;
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heuristic += (1 - multiplier) * baseline;
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@ -15,13 +15,11 @@ import net.minecraft.util.math.BlockPos;
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*/
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public class GoalGetToBlock extends GoalComposite {
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public static BlockPos goalPos;
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public GoalGetToBlock(BlockPos pos) {
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super(ajacentBlocks(goalPos = pos));
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super(adjacentBlocks(pos));
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}
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public static BlockPos[] ajacentBlocks(BlockPos pos) {
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private static BlockPos[] adjacentBlocks(BlockPos pos) {
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BlockPos[] sides = new BlockPos[6];
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for (int i = 0; i < 6; i++) {
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sides[i] = pos.offset(EnumFacing.values()[i]);
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@ -5,7 +5,6 @@
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*/
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package baritone.bot.pathing.goals;
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import baritone.bot.pathing.actions.ActionCosts;
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import net.minecraft.util.math.BlockPos;
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/**
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@ -70,7 +69,7 @@ public class GoalXZ implements Goal {
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diagonal = z;
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}
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diagonal *= sq;
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return (diagonal + straight) * ActionCosts.WALK_ONE_BLOCK_COST;
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return (diagonal + straight) * WALK_ONE_BLOCK_COST;
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}
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@Override
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