properly render temporary path, fixes #59
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@ -115,10 +115,20 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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@Override
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@Override
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public Optional<IPath> bestPathSoFar() {
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public Optional<IPath> bestPathSoFar() {
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if (startNode == null || bestSoFar[0] == null)
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if (startNode == null || bestSoFar[0] == null) {
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return Optional.empty();
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return Optional.empty();
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}
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return Optional.of(new Path(startNode, bestSoFar[0], 0));
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for (int i = 0; i < bestSoFar.length; i++) {
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if (bestSoFar[i] == null) {
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continue;
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}
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if (getDistFromStartSq(bestSoFar[i]) > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
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return Optional.of(new Path(startNode, bestSoFar[i], 0));
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}
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}
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// instead of returning bestSoFar[0], be less misleading
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// if it actually won't find any path, don't make them think it will by rendering a dark blue that will never actually happen
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return Optional.empty();
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}
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}
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@Override
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@Override
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