add bench test

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Leijurv 2018-08-14 11:04:34 -07:00
parent 2e7f5048dc
commit 7fa04f3423
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2 changed files with 60 additions and 2 deletions

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@ -19,7 +19,7 @@ package baritone.bot.pathing.calc.openset;
import baritone.bot.pathing.calc.PathNode; import baritone.bot.pathing.calc.PathNode;
import baritone.bot.pathing.goals.GoalBlock; import baritone.bot.pathing.goals.GoalBlock;
import net.minecraft.util.math.BlockPos; import baritone.bot.utils.pathing.BetterBlockPos;
import org.junit.Test; import org.junit.Test;
import java.util.*; import java.util.*;
@ -73,7 +73,7 @@ public class OpenSetsTest {
// generate the pathnodes that we'll be testing the sets on // generate the pathnodes that we'll be testing the sets on
PathNode[] toInsert = new PathNode[size]; PathNode[] toInsert = new PathNode[size];
for (int i = 0; i < size; i++) { for (int i = 0; i < size; i++) {
PathNode pn = new PathNode(new BlockPos(0, 0, 0), new GoalBlock(new BlockPos(0, 0, 0))); PathNode pn = new PathNode(new BetterBlockPos(0, 0, 0), new GoalBlock(new BetterBlockPos(0, 0, 0)));
pn.combinedCost = Math.random(); pn.combinedCost = Math.random();
toInsert[i] = pn; toInsert[i] = pn;
} }

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@ -0,0 +1,58 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.utils.pathing;
import net.minecraft.util.math.BlockPos;
import org.junit.Test;
public class BetterBlockPosTest {
@Test
public void benchMulti() {
for (int i = 0; i < 10; i++) {
// eliminate any advantage to going first
benchOne();
}
}
public void benchOne() {
BlockPos pos = new BlockPos(1, 2, 3);
BetterBlockPos pos2 = new BetterBlockPos(1, 2, 3);
try {
Thread.sleep(1000); // give GC some time
} catch (InterruptedException e) {
e.printStackTrace();
}
long before1 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
pos.up();
}
long after1 = System.currentTimeMillis();
try {
Thread.sleep(1000); // give GC some time
} catch (InterruptedException e) {
e.printStackTrace();
}
long before2 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
pos2.up();
}
long after2 = System.currentTimeMillis();
System.out.println((after1 - before1) + " " + (after2 - before2));
}
}