Add forceRotations field to MovementState
Preparation for silent moving
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@ -131,7 +131,7 @@ public abstract class Movement implements Helper, MovementHelper {
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Optional<Rotation> reachable = LookBehaviorUtils.reachable(blockPos);
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if (reachable.isPresent()) {
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player().inventory.currentItem = new ToolSet().getBestSlot(BlockStateInterface.get(blockPos));
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state.setTarget(new MovementState.MovementTarget(reachable.get())).setInput(Input.CLICK_LEFT, true);
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state.setTarget(new MovementState.MovementTarget(reachable.get(), true)).setInput(Input.CLICK_LEFT, true);
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return false;
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}
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//get rekt minecraft
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@ -139,7 +139,7 @@ public abstract class Movement implements Helper, MovementHelper {
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//i dont care if theres snow in the way!!!!!!!
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//you dont own me!!!!
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.getBlockPosCenter(blockPos)))
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Utils.getBlockPosCenter(blockPos)), true)
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).setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
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return false;
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}
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@ -255,10 +255,12 @@ public interface MovementHelper extends ActionCosts, Helper {
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}
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static void moveTowards(MovementState state, BlockPos pos) {
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state.setTarget(new MovementTarget(new Rotation(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.getBlockPosCenter(pos),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)).getFirst(), mc.player.rotationPitch))
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).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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state.setTarget(new MovementTarget(
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new Rotation(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.getBlockPosCenter(pos),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)).getFirst(), mc.player.rotationPitch),
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false
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)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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static Movement generateMovementFallOrDescend(BlockPos pos, BlockPos dest, CalculationContext calcContext) {
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@ -93,21 +93,29 @@ public class MovementState {
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*/
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public Rotation rotation;
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/**
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* Whether or not this target must force rotations.
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* <p>
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* {@code true} if we're trying to place or break blocks, {@code false} if we're trying to look at the movement location
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*/
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private boolean forceRotations;
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public MovementTarget() {
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this(null, null);
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this(null, null, false);
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}
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public MovementTarget(Vec3d position) {
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this(position, null);
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this(position, null, false);
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}
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public MovementTarget(Rotation rotation) {
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this(null, rotation);
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public MovementTarget(Rotation rotation, boolean forceRotations) {
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this(null, rotation, forceRotations);
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}
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public MovementTarget(Vec3d position, Rotation rotation) {
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public MovementTarget(Vec3d position, Rotation rotation, boolean forceRotations) {
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this.position = position;
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this.rotation = rotation;
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this.forceRotations = forceRotations;
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}
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public final Optional<Vec3d> getPosition() {
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@ -117,5 +125,9 @@ public class MovementState {
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public final Optional<Rotation> getRotation() {
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return Optional.ofNullable(this.rotation);
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}
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public boolean hasToForceRotations() {
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return this.forceRotations;
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}
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}
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}
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@ -139,7 +139,7 @@ public class MovementAscend extends Movement {
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double faceX = (dest.getX() + anAgainst.getX() + 1.0D) * 0.5D;
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double faceY = (dest.getY() + anAgainst.getY()) * 0.5D;
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double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations())));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), anAgainst) && LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionsToPlace[0])) {
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ticksWithoutPlacement++;
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@ -101,9 +101,9 @@ public class MovementFall extends Movement {
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}
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if (targetRotation.isPresent()) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
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.setTarget(new MovementTarget(targetRotation.get()));
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.setTarget(new MovementTarget(targetRotation.get(), true));
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} else {
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state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest))));
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state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), true));
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}
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads
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|| BlockStateInterface.isWater(dest))) {
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@ -115,7 +115,7 @@ public class MovementPillar extends Movement {
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if (!ladder) {
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.getBlockPosCenter(positionsToPlace[0]),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch))));
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)), true));
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}
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EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
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boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
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@ -148,7 +148,7 @@ public class MovementTraverse extends Movement {
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}
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if (isDoorActuallyBlockingUs) {
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if (!(Blocks.IRON_DOOR.equals(srcBlock) || Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()))));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world())), true));
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state;
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}
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@ -190,7 +190,7 @@ public class MovementTraverse extends Movement {
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double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (dest.getY() + against1.getY()) * 0.5D;
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double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations())));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
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@ -217,7 +217,7 @@ public class MovementTraverse extends Movement {
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double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
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// faceX, faceY, faceZ is the middle of the face between from and to
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BlockPos goalLook = src.down(); // this is the block we were just standing on, and the one we want to place against
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations())));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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@ -164,7 +164,7 @@ public class ToolSet implements Helper {
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event.setSlot(this.overrideSlot);
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}
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public final void setOverrideSlot(int overrideSlot) {
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final void setOverrideSlot(int overrideSlot) {
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this.overrideSlot = overrideSlot;
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}
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}
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