Change SOLID pathing types based on dimension, fixes #88
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@ -133,7 +133,18 @@ public final class ChunkPacker implements Helper {
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case AVOID:
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return Blocks.LAVA.getDefaultState();
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case SOLID:
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return Blocks.OBSIDIAN.getDefaultState();
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// Dimension solid types
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switch (mc.player.dimension) {
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case -1:
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return Blocks.NETHERRACK.getDefaultState();
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case 0:
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return Blocks.STONE.getDefaultState();
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case 1:
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return Blocks.END_STONE.getDefaultState();
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}
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// The fallback solid type
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return Blocks.STONE.getDefaultState();
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}
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}
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return null;
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