Replace water bucket stack creation with a constant value

This commit is contained in:
Brady 2018-08-08 16:19:47 -05:00
parent 18431d78e3
commit 8de0d0ccd3
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@ -25,14 +25,15 @@ import baritone.bot.pathing.movement.MovementState.MovementTarget;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBucket;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
public class MovementFall extends Movement {
private static final ItemStack WATER_BUCKET_STACK = new ItemStack(Items.WATER_BUCKET);
public MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[] { dest.down() });
}
@ -67,11 +68,11 @@ public class MovementFall extends Movement {
case RUNNING:
BlockPos playerFeet = playerFeet();
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
if (!player().inventory.hasItemStack(new ItemStack(new ItemBucket(Blocks.WATER))) || world().provider.isNether()) {
if (!player().inventory.hasItemStack(WATER_BUCKET_STACK) || world().provider.isNether()) {
state.setStatus(MovementStatus.UNREACHABLE);
return state;
}
player().inventory.currentItem = player().inventory.getSlotFor(new ItemStack(new ItemBucket(Blocks.WATER)));
player().inventory.currentItem = player().inventory.getSlotFor(WATER_BUCKET_STACK);
LookBehaviorUtils.reachable(dest).ifPresent(rotation ->
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
.setTarget(new MovementTarget(rotation))