fix a* implementation by adding decrease-key operation to heap implementations
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@ -1,8 +1,5 @@
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package baritone.bot.pathing.calc;
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//import baritone.Baritone;
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import baritone.bot.pathing.calc.openset.BinaryHeapOpenSet;
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import baritone.bot.pathing.calc.openset.IOpenSet;
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import baritone.bot.pathing.goals.Goal;
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@ -55,8 +52,8 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
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}
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}*/
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PathNode currentNode = openSet.removeLowest();
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mostRecentConsidered = currentNode;
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currentNode.isOpen = false;
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mostRecentConsidered = currentNode;
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BlockPos currentNodePos = currentNode.pos;
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numNodes++;
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if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
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@ -92,7 +89,9 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
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neighbor.previousMovement = movementToGetToNeighbor;
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neighbor.cost = tentativeCost;
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neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
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if (!neighbor.isOpen) {
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if (neighbor.isOpen) {
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openSet.update(neighbor);
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} else {
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openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
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neighbor.isOpen = true;
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}
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@ -2,6 +2,7 @@ package baritone.bot.pathing.calc;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.util.FibonacciHeap;
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import net.minecraft.util.math.BlockPos;
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import java.util.Objects;
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@ -58,6 +59,9 @@ public class PathNode {
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*/
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boolean isOpen;
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public int heapPosition;
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public FibonacciHeap.Node parent;
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public PathNode(BlockPos pos, Goal goal) {
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this.pos = pos;
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this.previous = null;
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@ -37,13 +37,13 @@ public class BinaryHeapOpenSet implements IOpenSet {
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}
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size++;
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int index = size;
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value.heapPosition = index;
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array[index] = value;
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int parent = index >>> 1;
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while (index > 1 && array[parent].combinedCost > array[index].combinedCost) {
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swap(index, parent);
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index = parent;
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parent = index >>> 1;
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}
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upHeap(index);
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}
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public void update(PathNode node) {
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upHeap(node.heapPosition);
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}
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@Override
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@ -58,24 +58,37 @@ public class BinaryHeapOpenSet implements IOpenSet {
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}
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PathNode result = array[1];
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array[1] = array[size];
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array[1].heapPosition = 1;
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array[size] = null;
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size--;
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int index = 1;
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downHeap(1);
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result.heapPosition = -1;
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return result;
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}
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private void upHeap(int index) {
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int parent = index >>> 1;
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while (index > 1 && array[parent].combinedCost > array[index].combinedCost) {
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swap(index, parent);
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index = parent;
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parent = index >>> 1;
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}
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}
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private void downHeap(int index) {
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int smallerChild = 2;
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while (smallerChild <= size) {
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int right = smallerChild + 1;
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if (right <= size && array[smallerChild].combinedCost > array[right].combinedCost) {
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smallerChild = right;
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}
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if (array[index].combinedCost > array[smallerChild].combinedCost) {
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swap(index, smallerChild);
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} else {
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if (array[index].combinedCost <= array[smallerChild].combinedCost) {
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break;
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}
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swap(index, smallerChild);
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index = smallerChild;
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smallerChild = index << 1;
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}
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return result;
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}
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/**
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@ -85,8 +98,14 @@ public class BinaryHeapOpenSet implements IOpenSet {
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* @param index2 The second index
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*/
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protected void swap(int index1, int index2) {
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//sanity checks, disabled because of performance hit
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//if (array[index1].heapPosition != index1) throw new IllegalStateException();
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//if (array[index2].heapPosition != index2) throw new IllegalStateException();
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PathNode tmp = array[index1];
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array[index1] = array[index2];
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array[index2] = tmp;
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tmp.heapPosition = index2;
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array[index1].heapPosition = index1;
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}
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}
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@ -1,7 +1,7 @@
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package baritone.bot.pathing.calc.openset;
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import baritone.bot.pathing.util.FibonacciHeap;
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import baritone.bot.pathing.calc.PathNode;
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import baritone.bot.pathing.util.FibonacciHeap;
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/**
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* Wrapper adapter between FibonacciHeap and OpenSet
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@ -17,6 +17,12 @@ public class FibonacciHeapOpenSet extends FibonacciHeap implements IOpenSet {
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@Override
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public PathNode removeLowest() {
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return (PathNode) super.removeMin();
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PathNode pn = super.removeMin();
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pn.parent = null;
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return pn;
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}
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public void update(PathNode node) {
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super.decreaseKey(node.parent, node.combinedCost);
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}
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}
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@ -27,4 +27,11 @@ public interface IOpenSet {
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* @return The minimum element in the heap
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*/
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PathNode removeLowest();
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/**
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* A faster path has been found to this node, decreasing its cost. Perform a decrease-key operation.
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*
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* @param node The node
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*/
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void update(PathNode node);
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}
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@ -9,10 +9,12 @@ import baritone.bot.pathing.calc.PathNode;
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public class LinkedListOpenSet implements IOpenSet {
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private Node first = null;
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@Override
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public boolean isEmpty() {
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return first == null;
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}
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@Override
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public void insert(PathNode pathNode) {
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Node node = new Node();
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node.val = pathNode;
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@ -20,6 +22,12 @@ public class LinkedListOpenSet implements IOpenSet {
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first = node;
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}
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@Override
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public void update(PathNode node) {
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}
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@Override
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public PathNode removeLowest() {
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if (first == null) {
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return null;
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@ -24,6 +24,8 @@ package baritone.bot.pathing.util;
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*/
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//package com.bluemarsh.graphmaker.core.util;
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import baritone.bot.pathing.calc.PathNode;
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/**
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* This class implements a Fibonacci heap data structure. Much of the
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* code in this class is based on the algorithms in Chapter 21 of the
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@ -233,8 +235,9 @@ public class FibonacciHeap {
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* @param key key value associated with data object.
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* @return newly created heap node.
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*/
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public Node insert(Object x, double key) {
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public Node insert(PathNode x, double key) {
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Node node = new Node(x, key);
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x.parent = node;
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// concatenate node into min list
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if (min != null) {
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node.right = min;
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@ -271,7 +274,7 @@ public class FibonacciHeap {
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*
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* @return data object with the smallest key.
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*/
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public Object removeMin() {
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public PathNode removeMin() {
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Node z = min;
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if (z == null) {
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return null;
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@ -329,7 +332,7 @@ public class FibonacciHeap {
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/**
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* Data object for this node, holds the key value.
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*/
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private Object data;
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private PathNode data;
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/**
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* Key value for this node.
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*/
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@ -368,7 +371,7 @@ public class FibonacciHeap {
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* @param data data object to associate with this node
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* @param key key value for this data object
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*/
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public Node(Object data, double key) {
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public Node(PathNode data, double key) {
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this.data = data;
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this.key = key;
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right = this;
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@ -5,6 +5,8 @@ import baritone.bot.pathing.goals.GoalBlock;
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import net.minecraft.util.math.BlockPos;
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import org.junit.Test;
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import java.util.*;
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import static org.junit.Assert.*;
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public class OpenSetsTest {
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@ -19,6 +21,29 @@ public class OpenSetsTest {
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}
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}
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public void removeAndTest(int amount, IOpenSet[] test, Optional<Collection<PathNode>> mustContain) {
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double[][] results = new double[test.length][amount];
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for (int i = 0; i < test.length; i++) {
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long before = System.currentTimeMillis();
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for (int j = 0; j < amount; j++) {
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PathNode pn = test[i].removeLowest();
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if (mustContain.isPresent() && !mustContain.get().contains(pn)) {
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throw new IllegalStateException(mustContain.get() + " " + pn);
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}
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results[i][j] = pn.combinedCost;
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}
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System.out.println(test[i].getClass() + " " + (System.currentTimeMillis() - before));
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}
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for (int j = 0; j < amount; j++) {
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for (int i = 1; i < test.length; i++) {
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assertEquals(results[i][j], results[0][j], 0);
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}
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}
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for (int i = 0; i < amount - 1; i++) {
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assertTrue(results[0][i] < results[0][i + 1]);
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}
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}
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public void testSize(int size) {
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System.out.println("Testing size " + size);
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// Include LinkedListOpenSet even though it's not performant because I absolutely trust that it behaves properly
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@ -27,13 +52,25 @@ public class OpenSetsTest {
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for (IOpenSet set : test) {
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assertTrue(set.isEmpty());
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}
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// generate the pathnodes that we'll be testing the sets on
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PathNode[] toInsert = new PathNode[size];
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for (int i = 0; i < size; i++) {
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PathNode pn = new PathNode(new BlockPos(0, 0, 0), new GoalBlock(new BlockPos(0, 0, 0)));
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pn.combinedCost = Math.random();
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toInsert[i] = pn;
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}
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// create a list of what the first removals should be
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ArrayList<PathNode> copy = new ArrayList<>(Arrays.asList(toInsert));
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copy.sort(Comparator.comparingDouble(pn -> pn.combinedCost));
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Set<PathNode> lowestQuarter = new HashSet<>(copy.subList(0, size / 4));
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// all opensets should be empty; nothing has been inserted yet
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for (IOpenSet set : test) {
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assertTrue(set.isEmpty());
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}
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System.out.println("Insertion");
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for (IOpenSet set : test) {
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long before = System.currentTimeMillis();
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@ -43,23 +80,46 @@ public class OpenSetsTest {
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//all three take either 0 or 1ms to insert up to 10,000 nodes
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//linkedlist takes 0ms most often (because there's no array resizing or allocation there, just pointer shuffling)
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}
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// all opensets should now be full
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for (IOpenSet set : test) {
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assertFalse(set.isEmpty());
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}
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System.out.println("Removal");
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double[][] results = new double[test.length][size];
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for (int i = 0; i < test.length; i++) {
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long before = System.currentTimeMillis();
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for (int j = 0; j < size; j++) {
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results[i][j] = test[i].removeLowest().combinedCost;
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}
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System.out.println(test[i].getClass() + " " + (System.currentTimeMillis() - before));
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System.out.println("Removal round 1");
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// remove a quarter of the nodes and verify that they are indeed the size/4 lowest ones
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removeAndTest(size / 4, test, Optional.of(lowestQuarter));
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// none of them should be empty (sanity check)
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for (IOpenSet set : test) {
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assertFalse(set.isEmpty());
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}
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for (int j = 0; j < size; j++) {
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for (int i = 1; i < test.length; i++) {
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assertEquals(results[i][j], results[0][j], 0);
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int cnt = 0;
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for (int i = 0; cnt < size / 2 && i < size; i++) {
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if (lowestQuarter.contains(toInsert[i])) { // these were already removed and can't be updated to test
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continue;
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}
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toInsert[i].combinedCost *= Math.random();
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// multiplying it by a random number between 0 and 1 is guaranteed to decrease it
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for (IOpenSet set : test) {
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// it's difficult to benchmark these individually because if you modify all at once then update then
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// it breaks the internal consistency of the heaps.
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// you have to call update every time you modify a node.
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set.update(toInsert[i]);
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}
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cnt++;
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}
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//still shouldn't be empty
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for (IOpenSet set : test) {
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assertFalse(set.isEmpty());
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}
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System.out.println("Removal round 2");
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// remove the remaining 3/4
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removeAndTest(size - size / 4, test, Optional.empty());
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// every set should now be empty
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for (IOpenSet set : test) {
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assertTrue(set.isEmpty());
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}
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