Create better example action
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		| @@ -28,14 +28,14 @@ public class ActionState { | ||||
|          * <p> | ||||
|          * TODO: Decide desiredMovement type | ||||
|          */ | ||||
|         protected BlockPos position; | ||||
|         public BlockPos position; | ||||
|         /** | ||||
|          * Yaw and pitch angles that must be matched | ||||
|          * <p> | ||||
|          * getFirst()  -> YAW | ||||
|          * getSecond() -> PITCH | ||||
|          */ | ||||
|         protected Tuple<Float, Float> rotation; | ||||
|         public Tuple<Float, Float> rotation; | ||||
|  | ||||
|         public ActionGoal(BlockPos position, Tuple<Float, Float> rotation) { | ||||
|             this.position = position; | ||||
|   | ||||
| @@ -1,17 +1,22 @@ | ||||
| package baritone.bot.pathing.action.actions; | ||||
|  | ||||
| import baritone.bot.InputOverrideHandler; | ||||
| import baritone.bot.pathing.action.Action; | ||||
| import baritone.bot.pathing.action.ActionState; | ||||
| import net.minecraft.util.math.BlockPos; | ||||
|  | ||||
| public class ActionAscend extends Action { | ||||
|  | ||||
|     ActionAscend(BlockPos dest) { | ||||
|     public ActionAscend(BlockPos dest) { | ||||
|         super(dest); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public ActionState calcState() { | ||||
|         return null; | ||||
|         ActionState latestState = currentState.setInput(InputOverrideHandler.Input.JUMP,true).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true); | ||||
|         if(player.getPosition().equals(latestState.getGoal().position)) | ||||
|             latestState.setStatus(ActionState.ActionStatus.SUCCESS); | ||||
|         return latestState; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
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