more info on cancelOnGoalInvalidation
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@ -339,7 +339,17 @@ public class Settings {
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public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
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public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
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/**
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/**
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
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* <p>
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* Currently only runs when either MineBehavior or FollowBehavior is active.
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* <p>
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* For example, if Baritone is doing "mine iron_ore", the instant it breaks the ore (and it becomes air), that location
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* is no longer a goal. This means that if this setting is true, it will stop there. If this setting were off, it would
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* continue with its path, and walk into that location. The tradeoff is if this setting is true, it mines ores much faster
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* since it doesn't waste any time getting into locations that no longer contain ores, but on the other hand, it misses
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* some drops, and continues on without ever picking them up.
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* <p>
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* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
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*/
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*/
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public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
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public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
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